J.S.W.A.T. is a "unique" product for several reasons, with one of those blatantly being the title. The cover spells it in a very specific way: Japanese Special Weapon And TacticsTeam. Let's disregard the fact that, by this logic, the title should then be J.S.W.A.T.T., because there's more urgent matters to discuss. The game was released in 1996, created by a Japanese team, and... it's a first-person shooter. Japan hasn't been particularly known for cranking out a ton of titles in this genre at this point in time, so why would a dev team and a publisher have any interest in taking the plunge? To put it simply, Doom happened; can't really blame them for taking advantage of a situation that could net them huge profits.
As the game's name implies, J.S.W.A.T.T. is centered around a special police unit that combats criminal organizations involved with arms trafficking. You control one of the unit's members as they infiltrate buildings and storage facilities protected by heavily-armed gangs. From here, the core gameplay follows the FPS basics, such as attacking with an assortment of weapons and even using strafing tactics. But as a console game from the mid-1990s, there's the hassle of dealing with a controller with no dual analog stick support. Fortunately, the default set-up here doesn't make the game unplayable. You navigate with the D-pad and the shoulder triggers provide strafe support, however actually moving the aim cursor requires hitting the Z button first... and then again if you want it placed back in the center; it's super awkward, but thankfully you don't have to move it regularly.
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