While the Psikyo devs are well known for creating the Strikers 1945 games, a series of aircraft shoot 'em up titles set in a post-WWII alternate reality, they weren't afraid to dabble in other concepts. The Gunbird games are such an example, placing players in the role of characters like a witch, a genie, or even a vampire named Alucard as they fight steampunk contraptions. These games have more whimsical designs in comparison to the former, but stay true to the team's talent for cranking out hectic shooters that keep players alert. Again, however, Psikyo decided to do something different when it came time for the third outing of the series, 2001's Gunbarich. But it's safe to assume the game follows suit with more hectic, bullet-laden action, right? Oh, the comical steampunk setting is the same and you definitely have projectiles bouncing everywhere.
Except there's one "minor" divergence: it's actually a block breaker title.
Using the template of Breakout and, more closely, Arkanoid, Gunbarich's core requires your bottom-positioned character to destroy all breakable blocks within each section. You do this with a pink ball that moves of its own will, changing directions whenever hitting a surface. Thankfully your character, who can only shift left and right, also has an object that can deflect the ball, which is pretty useful considering there's a death pit behind said character. This all sounds simple, but you have to take factors like attempting to knock the ball into the general path of bricks. There's also the aspect that every stage, each with two sections and one boss, have different layouts. Some sections have gold bricks that can't be destroyed, and there's even a Christmas-themed stage that has pinball bumpers as obstacles.
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