Battle Monsters (Saturn) review
"Curb Your Might"
In 1992, the American 2D fighting game Mortal Kombat was unleashed unto the world, delivering exaggerated, comical violence with the use of real-life actors digitized as playable characters. What followed in its wake was an array of games, mostly fighting titles, that tried mimicking its style and essence throughout the mid-1990s. Not surprisingly, a lot of these imitators where also made by US developers, however some Japanese teams also got into the act. Particularly, Scarab created Battle Monsters for the Sega Saturn, a 1995 fighting game that lives up to its name. Specifically, 12 fighters from 12 species in the netherworld have gathered for a tournament that commences every thousand years, with the winner being crowned ruler.
In writing, a horror-themed fighting game featuring creatures, mystical beings, and demons sounds pretty cool, and if you look at the drawing interpretations of each fighter, you have quite the threatening lineup; there's Fangore, a bulky skeleton creature with a skull shield and a full head of red hair; Naga frights with her giant snake and Medusa-inspired design; Skythe, a humanoid bird demon, menaces with his musclebound posture. But... then you see the in-game, digitized renditions of these characters; Fangore is now just an action figure due to it likely being an actual model; Naga now appears to be having a bad hair day while wearing a sleeveless blue raincoat; Skythe now looks like a shirtless sweaty man wearing a bird mask on his way to a cosplay convention.
Community review by dementedhut (October 11, 2022)
Tell me in what other fighting game can you see a racing car fight a polar bear?
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