Enemy Mind is a horizontal shoot-em-up built around a great gimmick that is ultimately wasted on a ho-hum game. The only good news first: as always, you’ll start off piloting a generic space craft, firing away at alien ships. But! As those enemy ships swarm and descend upon you, you’ll have the option to ensnare them with the press of a button, and take them over, leaving your old lifeless husk behind.
How awesome is this?!
I’ve played shooters for decades, and in all my years championing the genre, I don’t recall coming across this particular gimmick before, and that frankly, in the present, comes as a shock.
Mind you, I’ve seen variations on the theme: the Sega Genesis hit Gaiares permits us to capture enemy weapon loadouts for our own use. G-Darius, for the original Playstation allows us to capture enemies for use as auxiliary sentries. But commandeering enemy craft wholesale for use against their own buddies? Why did it take someone so long to do this? And why, once someone did, did they do it within this feeble framework? Who knows.
More Reviews by Marc Golding [+]
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