Before Metal Slug existed and became the defining Contra-inspired, impressively-animated action series for SNK's Neo-Geo hardware, there was Cyber-Lip. Here, in control of a blonde-haired, shades-wearing mercenary and, in co-op, a bald-headed, goatee badass, you've been tasked with stopping an android uprising in the distant future. Because in true video game fashion, all you need is two people, wielding big guns with unlimited ammo, to save humanity.
Initially dropped in the streets of "the old city of New York," an army of Terminator-esque combatants greet you with bullets from both sides of the screen, shooting from windows, and even from helicopters. As typical of the formula, you will need to blast and platform jump around these hordes, collecting additional limited firepower along the way, from flamethrowers to rapid-fire rifles. Press a little further into the calamity, and this mechanical assault will transition into body horror; the first boss is a towering, fleshy figure with a stretchy, demonic face coming out of its abdomen!
Unlike Metal Slug's outlandish, comedic take on Contra's one-hit death, side-scrolling template, Cyber-Lip takes a more direct nod, as can be seen with its sci-fi and Alien influences. There's even a later boss battle that can easily be mistaken for a Contra scene, due to its brown, organic lair, giant chestburster enemy, and baby insects rushing toward your protagonist. Though, if you're expecting something astounding from a gameplay perspective, the game won't impress with its simple interpretation of Contra and action titles in general. It pretty much goes through a checklist of things you would expect of the genre, from typical enemy run and attack patterns, weapon selection, and auto-scroll areas. The game does some neat little things, however, such as selecting floors in an elevator or grabbing onto ceilings, the latter predating Contra 3's mechanics by a few years.
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