Not too long ago, another Lovecraftian adventure came out -- Tesla vs Lovecraft -- and it was also a twin stick shooter like this one, but that's where the similarities end. Lovecraft's Untold Stories makes its bones by being an RPG styled roguelite; which is to say there is some semblance of character development as the levels progress, and from level-to-level you're not quite sure how enemies are going to be situated in any given room. This game is hard -- make no mistake.
The protagonist is a competent detective-cum-everyman who wields a shotgun with unlimited ammo and can find a Winchester rifle and a Tommy Gun if you're lucky enough in your travels. None of these weapons feel particularly satisfying in putting down Cthulhu spawn or his crazed human followers. Shooting here is not polished, is not arcade-like, and is not why you came. What you're here for is to explore Lovecraftian locations and access Lovecraftian texts; serving hot lead to enemies not of this earth is probably a distant third on our Mythos to-do list.
The chief issue, then, with Untold Stories is that our hero can take life ending damage is very short order. You could be having a singularly successful run, only to stumble into an Enemy Room teeming with muttering, gun-wielding acolytes; oozing colours out of space; and other eldritch abominations -- and since you can't escape an Enemy Room until all enemies have fallen (or until you have fallen, just as likely) it’s always a stressful set of circumstances.
More Reviews by Marc Golding [+]
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