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Pitfall: The Mayan Adventure (Sega 32X) artwork

Pitfall is an old relic of a game, and it boasts a rich and proud history. It's famous for being among the first true 2D platformers, and as crude as it was to simply run and leap over pits (hence the name!), it was fun for its time, and so was its direct sequel, Pitfall II: Lost Caverns.

Pitfall: The Mayan Adventure is not fun for any time. And it's far from the trailblazer that its predecessors were. Lest you think me one of those hopelessly clueless curmudgeons who foolishly and unfairly judge old games against today's standards, let's put The Mayan Adventure's crappiness into context.

The Mayan Adventure game out in 1994. 1994 was a good year for 16-bit platformers. Konami released both Castlevania: Bloodlines, and Contra: Hard Corps that same year, for the Genesis, without the 'added muscle' purported to be possessed by the doomed 32X add-on.

Super Metroid came out in 1994.



So developers knew how to make absolutely awesome 2D platformers by this time; in fact, it was what they did best. And yet, while The Mayan Adventure looked fantastic at first blush, with its detailed, painterly sprites reminiscent of Aladdin, and lush, if muddy backdrops -- but when you see the game in motion, you're apt to go from impressed to incredulous in short order. The game seemed to try hard to ape the fluidly animated titles of its time: like the aforementioned Aladdin, and Prince of Persia. But The Mayan Adventure seems OVERanimated, if such a thing is possible. Every movement is exaggerated and reminds me of how characters move when they're trying to tiptoe quietly in old cartoons. Imagine if your avatar was always doing that.

Imagine too, if, in doing that, your character's dramatic and slippery ambulation actually negatively impacted the way you controlled him in the world. When a snake sidles up towards you and you press the button to hurl a rock at it, you will usually find yourself in mid-toss, working through superfluous frames of animation even as the snake has struck and is right in your midst. Naturally, the first little while of that happening will lead you to adjust, but player-made adjustments for clunky inputs shouldn't have to happen, and are always going to feel imprecise and inconsistent.



Compounding the control issues, are confusing level layouts. There are 14 stages on offer, as our hero travels through forests and caves and mines -- the usual platforming fare. The Mayan Adventure wanted to be multilayered and ahead of its time, but all that its needless complexity accomplished is player frustration. You'll move right, and slingshot your way to a higher plane. Sometimes you'll traverse a chasm by zipline; other times by going hand-over-hand on a tightrope secured high above the path below from whence you came. The criss-crossing, back-and-forth setup when taken with the bad controls leads to countless failed jumps and slips off platforms whereupon you have to work your way back up in the midst of regenerating enemies. It's a bit of a mess.

The best thing I can say about the 32X version of The Mayan Adventure in particular, is that it's no worse than the Sega Genesis game upon which it's based. But that's not really praise, is it? There's no good version of this game: how it commanded a release on so many platforms is astounding. If you're a gamer who likes to go back and pay homage to the classics, don't be fooled by the Pitfall part of The Mayan Adventure's name into thinking this is one of those classics that deserves your attention and reverence. Beyond the general Indiana Jones-esque motif, there's no resemblance at all to its heralded forefather.



Masters's avatar
Staff review by Marc Golding (August 16, 2018)

There was a bio here once. It's gone now.

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EmP posted August 17, 2018:

Konami released both Castlevania: Bloodlines, and Contra: Hard Corps that same year,

Man, I miss competent Konami...

I always assumed this was on of the good ones. I, of course, did so without actually playing the game, but it looks so pretty! Sorry it was a dud, but genuinely appreciate you covering this one. Even if I had to bribe you.
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Masters posted August 17, 2018:

Yes, we all do. Except for maybe... Konami?

This concludes our deal, by the way. There will be no other 32X review coming from me!
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JoeTheDestroyer posted August 25, 2018:

Nice one! I'm glad I skipped this game. I always came [....] this close to renting it as a kid, but figured it would be a waste of time.
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Masters posted August 25, 2018:

Thanks. And it looks like you were right.
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retro posted November 04, 2018:

I used to own this game on SNES but never got around to reviewing it cause I lost the game. I didn’t bother rebuying it cause my opinion of it was much the same as yours, mainly due to the sluggish controls you described so well. I’m surprised I ever bothered to beat the game, but I did a few times. Think the coolest thing about The Mayan Adventure was that it included a secret in which you could play the original. And the pretty waterfalls, graphically. It always baffled me that they released a Pitfall game on something other than an Atari back then.
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Masters posted November 04, 2018:

Wow, you actually bought this at the time. Did you sell your entire collection?
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retro posted November 06, 2018:

Ha, I still haven't ever sold a video game in my life yet, other than Metroid Fusion.
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honestgamer posted November 06, 2018:

Out of all the games you could have sold, what was it about Metroid Fusion that prompted you to sell it? I remember that being a pretty darn good game!
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Masters posted November 06, 2018:

I tried to replay it recently and couldn't stomach it. Meanwhile, I had a ton of fun with Metroid Zero Mission. It's so much better.
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retro posted November 07, 2018:

Jason, It was still new at the time, so after I got frustrated with making it near the end and not being able to figure out how to make a particular jump, even after reading guides, I sold it so I could get something else on a whim. Think I got Donkey Kong for Game Boy in place of it. I did like Metroid Fusion pretty well but didn’t love it.

Marc, psychopenguin used to recommend Metroid Zero Mission a lot to me and so did some others like VG. I never could find it by that time unfortunately. They said it was more like Super Metroid and that I’d like it.

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