I may have stopped paying attention to Mighty No. 9's development history after its initial reveal back in 2013, but considering Keiji Inafune was at the helm, I had a "sneaking" suspicion this was going to play like Mega Man. However, I was taken aback at how much this game really wants to be Mega Man: you control a little robot, Beck, who shoots projectiles from his hand cannon, receives support from his creator, Dr. White, and a blonde girl robot, Call, and fights eight robots gone rogue, obtaining their powers after giving them a good beat down. There's also DLC content featuring a mysterious robot character donning red colors and a pointy helmet! Can't wait to know more about this thrilling new character that's been around for 26 years.
Joking aside, Mighty No. 9 is inexcusable. I'm not talking about the aforementioned similarities, or such things as the PR disaster that surrounded the game during its development cycle, Dreamcast-era visuals, and the exaggerated, irritating voice direction for some of the characters; all that stuff became background noise after the first hour of play. If there was one thing this game could have gotten right without even lifting a finger, it would have been the grueling, creative level designs that the Mega Man series is known for. Yet, Mighty No. 9 has managed to do the unthinkable: it spectacularly stumbles through its adventure in sub-par fashion.
Unless things get a major overhaul in a sequel, the days of constant, reflex-heavy action, dastardly enemies, and a barrage of puzzle-savvy obstacle courses seem to be long behind us. A slew of uninspired levels are in their stead, where you just constantly speed forward with your omnipotent, midair-capable dash move, try climbing up and over a ton of walls, destroy enemies that casually charge you with no actual attacks, and occasionally be stuck in single-screen horde rushes. Worse, the rogues gallery is so small, that they are constantly recycled between stages. So get used to seeing the stupid "rushing" melee robots that just go through you, the green robots with a shield, the forklift robots that use a crate as a temporary shield before "rushing" you, and the hanging gorilla robots for the bizillionth time. They are as unoriginal as they sound.
Featured community review by dementedhut (June 27, 2016)
So what's the second game going to be called? Operation Wolf Returns: Operation Thunderbolt: Second Mission? |
More Reviews by dementedhut [+]
|
|
If you enjoyed this Mighty No. 9 review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links