TurnOn (PC) review
"Light up the sky."
I was quickly taken in by TurnOn. It bills itself as a platformer without platforms, and while thatís not strictly true, there's a focus on exploration and puzzle solving that the genre isnít especially noted for. Itís a game about restoring power to a darkened city, which you do by moving a grinning alien spark around power lines until itís able to reactivate circuit boards and power grids.
Thereís a kind of understated plot behind it all, dealing with aliens made of electricity, but itís all kind of nonsensical. And thatís okay, because it makes it no less adorable. Exploring a world draped in darkness and reactivating the lights is strangely satisfying. Most levels are very laid back affairs, asking you to explore until you meet certain criteria, such as saving a girl walking home alone from an angry dog, or uniting two lovers at their favourite restaurant by clearing their way. What was once something as simple as turning on lights slowly dials up in complexity. You might have to activate cranes to drop metal platforms across pits, or reactivate traffic lights to clear massive congestion.
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