Ten years ago, an independent project titled Crimson Room invaded online message boards and Flash sites. The downloadable point-and-click adventure dropped players into a colorful chamber, with little exposition and a single goal: escape the room. The design hearkened back to a simpler era, when adventure games focused on trial-and-error gameplay and obtuse puzzles. Now, ten years after Toshimitsu Takagi introduced his original vision, a sequel has arrived to once again lock players within those four familiar red walls.
If you haven't played the original Crimson Room, finding yourself in such a position might prove confusing at first. A blue door conspicuously marks the only exit, and finding a way to open it is your obvious next step. However, the required process isn't similarly obvious. As I played, I often found myself clicking and trying to utilize props that wouldn't come into play until much later. Over the course of the game, the room's layout also changes, and tools that at one time served no purpose suddenly prove valuable in unexpected ways.
Freelance review by Kai Powell (June 14, 2016)
As an aspiring FGC contributor, Kai has earned enough tournament accolades to earn the title 'Eternally Second'. When not pouring his heart out over covering the games industry and running a corporate games store, he also spends his mornings at a ramen-ya |
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