Except for a few unique outliers (Severed, for example), Experience-developed RPGs currently dominate the dungeon crawler genre where the Vita is concerned. Ray Gigant, another effort from that same developer, makes a weak case for itself if you're a veteran of the "gridder" experience and looking for something truly distinct and challenging. However, the game's anime-influenced visuals and forgiving design elements might well serve as the ideal stepping stone for any newer RPG players who are interested in cutting their teeth on a sub-genre they haven't yet mastered, and there are enough new systems at play to keep things interesting even for old timers.
Ray Gigant's story consists of three acts. Each one is devoted to a particular primary character and a group of friends that pad the roster. Unlike many other titles from the developer, this one is presented as a visual novel hybrid. Between dungeons and hunts for enemy Gigants, the story proceeds in a linear fashion as expressive character portraits help tell a tale rife with backstabbing and double-crossing. It's an end-of-the-world survival story, somber but also featuring enough humor and cheesy Japanese tropes to keep the tone from ever becoming overwhelmingly grim.
Freelance review by Kai Powell (May 01, 2016)
As an aspiring FGC contributor, Kai has earned enough tournament accolades to earn the title 'Eternally Second'. When not pouring his heart out over covering the games industry and running a corporate games store, he also spends his mornings at a ramen-ya |
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