"Better AI than Hitman 2, that's for sure."
Hitman GO can be a tough sell, especially if one starts judging based on quick glances; a third-person stealth series, about 15 years running, reduced to an overhead, minimalist puzzle product. Wanna get people riled up more? Mention that it was originally intended and released for mobile devices. I can imagine several gamers drowning in a pool of stigma as I write this.
But let's just pretend for a moment this isn't a supposed mindless game riding on the coattails of an established IP, and take a much closer look. GO is a turned-based puzzle title where you control a bald assassin, Agent 47, and the goal is to reach each exit or target while facing opposition; take one step through the marked pathways, and then every movable guard in the level makes a simultaneous reaction afterwards. Repeat for the entire game. Harder than it sounds, because first and foremost, each level comes to an abrupt end if you're caught in any guard's field of vision once, which is one spot in front of them. There's also limited space, so if you arrogantly rush forward, you could find yourself trapped in a corner, with all sides blocked by incoming security.
Community review by pickhut (March 10, 2016)
Alternative tagline: Hit the Road, Jack.
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