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Dust: An Elysian Tail (PC) artwork

Dust: An Elysian Tail (PC) review

"I can imagine myself playing it over again in a couple of years time"

Dust: An Elysian Tail (PlayStation 4) image

To be honest, I only bought Dust: An Elysian Tail due to the visuals on the previews. Those alone seemed to be amazing and played a decisive factor. At first, given all the reviews, I was a bit skeptical; I was afraid that it would be an over-hyped game by the community and, in the end, it would something bland. Fortunately, that wasn't the case.

So, the big plus on Dust:

+ Amazing visuals (except cut scenes - those appear to be from an early free flash games)
+ Cool combat system. Amazingly fluid!
+ Cool soundtrack
+ Interesting level construction
+ Easy to play and to master
+ Gameplay length just right

The Bad:

- Story is rather generic (it has a couple of twists, but nothing unseen before or truly unpredictable)
- May become repetitive at times
- Can´t seem to skip some cut-scenes.
- Perhaps a "nightmare" mode should be considered

Dust: An Elysian Tail (PlayStation 4) image

I think those minus points can even be neglected given the quality of Dust. I can imagine myself playing it over again in a couple of years time. I took my time to make my character quite strong (I think I was around level 50 when I finished the game. I had a lot of fun in some levels, and loved the final boss battle. I have finished the game, recovered my last save, gained a couple of levels only to play the final boss battle again.

Though I might have been considered over-leveled endgame, I thought that the game could be a bit more difficult. Apart from a couple of situations that were actually tricky, you can almost go through the whole game without feeling that you risk dying. However, this is a dream game at every level for a younger audience at entry level that is still viable for experienced players.

Latinnus's avatar
Community review by Latinnus (February 18, 2016)

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EmP posted February 18, 2016:


So, I've made a few edits from your original review. I've gone through and tidied up a few spelling errors; I understand English is not your first language, so don't be afraid to use something like an online spellcheck program just to check through a finished review and highlight any errors that might be within.

I think the best advise I can give you is to work more on showing, not telling. You employ literal lists to throw bullet-points at the reader, but more of an impression could be made if you talked about the instances that lead you to these conclusions. The game's too easy; why? Talk about a particular area that you felt let you down by not offering enough challenge. You enjoyed the level construction -- great, but give an example of why you felt it worked so well.

One of the other alterations I've made is the edit out your instances of saying "the game" a lot. Feel free to name drop the game's title in these instances if that's a phrase you see cropping up a lot.

You have a decent foundation for the spine of a review. the next step is to flesh out your reviews so that they show a complete picture rather then point out a few things and ask the reader to blindly take your word for it.

Hope that helps.

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