T-Mek (Sega 32X) review
"Running on an empty tank"
T-MEK on the 32X isnít a success story. Big shock there, right? That obscure game on that obscure system that sold really poorly didnít find any kind of acclaim? But itís more than just being unable to claw its way out of anonymity. My maddening trek through the forgotten world of 32X has often surprised me with the amount of crushingly pointless and obsolete effort some of the developers poured into games that no one was ever going to buy. The system had some power behind it - that was never in question; it just had a tiny window of relevance before it became outdated. It was with this extra power that someone at Atari thought porting T-MEK would be a good idea. Maybe it could have worked. But it didnít.
Before it was sucker-punched with what will have to be labelled as an awful port, it was a quarter-munching arcade monster. Half death-match and half tourney fighter, T-MEK threw you inside a massive hulking tank then asked you to destroy up to four of your friends with explosive rounds or streams of armour-melting acid. Much like the fighters in Mortal Kombat, the tanks you controlled were digitized, animated photos, a look which was pulled off sufficiently in the arcades. Mainly because it was effectively four arcade cabinets welded together so regardless of how many people were live or what was happening with another player, the game didnít take any kind of processing hit. The 32X did.
If you enjoyed this T-Mek review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!