That Dragon, Cancer (PC) review
"You'll want to take a big, deep breath before sitting down to play That Dragon, Cancer, but you'll be glad you did."
There’s a faceless, fragile-looking little boy on my screen floating through the vastness of space, clinging to a bunch of peculiarly shaped balloons tied with string. He’s drifting, it seems, towards a lumpy blue planet in the distance, the subtle movements of my mouse altering the pitch and yaw of his flight, and for a split second everything is tremendously peaceful. But then something else comes into view: something black and prickly like a mass of unworldly, pulsating brambles is swarming this way. Pop. A balloon bursts. I steer the boy and his remaining balloons as far right as I can in search of a safe path through this celestial minefield, but the black shapes are now not only far greater in number but, I could swear, actively seeking him out. Pop, pop. Two more gone. And then the futility of it all hits: the rules and conventions of video games, of what constitutes a fair fight, do not apply here. In much the same way that this boy’s family had the odds stacked firmly against them from the start, I don’t have enough control over the situation, my young charge is far too weak to fight, and the prickly, twitching black mass just keeps coming. There’s no way he’s going to make it.
Freelance review by Philip Kendall (January 25, 2016)
Writer & video game junkie based in York, England. Read my game-related ramblings and ill-advised political rants on Twitter @otokonomiyaki.
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