Learn to parry. Since Street Fighter III came along, inviting attacks to parry and counter has become a part of versus fighters everywhere, but I’m not sure any have committed to it as hard as Yatagarasu: Attack on Cataclysm does. It’s understandable; one third of the three-person indie development team (all of whom have various degrees of experience within King of Fighters development) was a SFIII tourney fighter, and the influences of his love are plain to see. But forget all that "press forward instead of back to parry" nonsense; Yatagarasu has dedicated two of its six buttons to act as high or low parries.
Hell, it even has pseudo-parries. Get stuck in a chain combo and you can reduce the damage inflicted on your helpless character by guessing what kind of attack you’re going to be pummeled with next and copying the corresponding button. Get it right and you’ll take reduced damage, which is the difference between slumping defeated in the corner and coming out of a chain alive and ready to counter. They’re both systems of worth within Yatagarasu's old-school aesthetics, leaning away from the encyclopaedic move lists of Marvel or Guilty Gear and expecting you to instead exist within violent bursts of sudden damage, little bubbles of aggression you either fall foul of or successfully defend against. Learn to parry and you can carve yourself a window that will last probably less then a second, but which can give you the opportunity to turn the tide. Get it wrong, hit the wrong parry, and get punished.
Staff review by Gary Hartley (July 09, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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