ALLTYNEX Second is ridiculously cool. The second stage has you fly into the outer reaches of a planet to take on a massive space station that, rather than serve as a simple boss fight, encompasses the entire level. The very first thing it does is fire every single missile it has at your craft, littering the screen with lock-on icons you need to weave about like a madman to avoid. You close in on the station, fighting off platoons of fighters it launches to try and slow you down before you draw in close to what seems an important part of the structure. It releases a metallic snake because of course it does; they’ve been a genre norm since R-Type and nobody’s willing to break that particular trend. The snake writhes and slithers around the screen, continuously coiling around you, firing heavy bolts of laser from each segment of its torso. In your efforts to survive, you probably won’t notice what’s happening at first. The section of the station you were attacking opens up to reveal a rotating axel of massive plasma cannons that fire in non-stop carousel blasts, coating the screen in glowy blue doom. The only way to avoid them is to cloak yourself inside the coils of the snake, turning a hostile into an impromptu shield, while you plug away at the cannons in turn. The snake doesn’t much care for this; it’s still quite keen to kill you.
The creativity of many of ALLTYNEX Second’s boss fights or standalone set pieces still amaze me in how innovative or brave they are. Manage to outwit the snake and destroy that section of the station from the safe confines of his looping belly and you eventually come to the eye of the fortress; a huge orbital laser. If you let it fire, you die. It can’t be dodged; it fills the entire screen. And we’re not talking lose-a-life-and-carry-on die. We’re talking game over. Regardless of how many lives you have in stock. Regardless of how many credits you have remaining. The orbital death ray doesn’t care – it obliterates all those things. You’re dead. Start again and take it down quicker next time.
Staff review by Gary Hartley (January 05, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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