As much as Shinobi turned out to be a fine action title in the arcades, there's no denying the game's success is partially thanks to Sega obviously taking the basics from Namco's Rolling Thunder, released a year prior. Both side-scrollers feature a main mechanic that allows you to jump between two planes, with Sega slightly adjusting things in transition, one of which is switching out a gun-wielding secret agent for a shuriken-tossing secret agent ninja. I'm not ousting Sega for "stealing" something, as video game companies have been borrowing elements from one another since the medium began, and still do to this day; in many instances, other development teams end up refining a mechanic for the better. What I find humorous, however, is when the formula proved to be a hit with Shinobi, the company reused the template a few more times, and one of them, ESWAT, appears to be Sega's version of Rolling Thunder.
Community review by dementedhut (May 25, 2013)
I actually played Rad Mobile in a Japanese arcade as a kid, and the cabinet movement actually made the game more fun than it actually was. Hence, it feeling more like an "interactive" experience than a video game. |
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