XCOM: Enemy Unknown (PC) review
"Whoops! Did you forget to upgrade your interceptors? Because now there's a UFO over Russia that you're not equipped to take down, and transferring or manufacturing more jets will take more time than you have. Oh, and the craft is going to shoot down your satellite. Oh, and Russia will pull its funding if that happens."
I've come to accept that I simply missed the boat with X-COM: UFO Defense. It was released in that awkward period when a game could be that complex but couldn't be bothered to include an in-game tutorial or have much in the way of a plot, and trying to catch up on it 15 years later – as I did – proved disappointingly unwelcoming. What are all of these buttons for? What am I striving towards, exactly? I didn't know what I was doing and, perhaps more importantly, didn't care enough to brave the game's seemingly monstrous difficulty curve. I don't question the game's greatness or importance; I question my ability, as a relatively young gamer, to appreciate it.
The dash-omitting XCOM: Enemy Unknown purports to be an homage to the original 1994 release, and I'm obviously in no position to declare whether or not it's faithful. I am in a position, however, to say that it's deep, exciting and absorbing entirely on its own terms, so if it is a loyal tribute to the series, then I finally get what all of the fuss is about.
If you enjoyed this XCOM: Enemy Unknown review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!