"DmC retains the combat that made the series popular but, in stark contrast to the previous release, embellishes it with confidence, audacity and newfound visual majesty. The series creator moved on ages ago to reach greater heights; maybe it was time the series itself did, too."
Look, I'm not gonna pussyfoot around the subject here. DmC is easy. It's very easy. I'm not even close to a series fanatic and I made it through the game's first half without so much as using a healing item, and even once I started dying, I was still blazing through missions with SS ranks. DmC has the usual string of difficulty settings (up to and including Hell or Hell, in which Dante dies in one hit), but if you care enough to unlock them in the first place, you'll likely have more than refined the necessary skills along the way. Frankly, the game's toughest battle (against a news anchor who's clearly meant to resemble Bill O'Reilly and claims to be "just doin' God's work") isn't even challenging for a good reason – the fight is so visually busy that it's difficult to tell what's going on, what you're supposed to be attacking, what you're supposed to be avoiding. I know a lot of heat has been thrown in DmC's direction since the reboot was first revealed, and if your biggest concern was that Ninja Theory would tone it down for more casual audiences, your fears weren't unfounded.
From the perspective of someone who rarely replays games and doesn't particularly like to be frustrated anyway, I don't really mind. And after Devil May Cry 4, I'd much prefer an easy game that was made by people who actually care. Dante's reimagining was predictably met with disdain by longtime fans, but the last time we saw him, he was relegated quite nearly to supporting character status in his own game. And Capcom couldn't even be bothered to hook him up with his own unique set of missions, instead forcing him to traipse backwards through the levels previously scoured by Nero (who himself was essentially a younger Dante with a demonic grabby hand). DmC – that's DmC: Devil May Cry, in case you were wondering – retains the combat that made the series popular but, in stark contrast to the previous release, embellishes it with confidence, audacity and newfound visual majesty. The series creator moved on ages ago to reach greater heights; maybe it was time the series itself did, too.
If you enjoyed this DmC: Devil May Cry review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!