Dishonored (Xbox 360) review
"It's not the shooting or the sneaking or the cutting of throats that makes Dishonored fun. So many games are all about figuring out precisely what the developers intended for you to do. In Dishonored, you'll frequently do things that the developers didn't intend, but it'll work anyway, and it'll be awesome."
Every time I play Deus Ex, I find myself wishing there were more games like it. Well, now there's at least one more.
Dishonored isn't quite an RPG, but it's enrolled in the same school of game design that gives players a bevy of options and then caters to each and every one of them. It's a game about choices, and not the hollow, color-coded sorts of choices usually restricted to dialog trees, but ultimate freedom over where you go, what you do, and how you go about doing it. It's hardly a fresh concept – the game we're all comparing this one to is over a decade old, after all – but rarely do developers attempt it, and even less frequently do they pull it off as well as Arkane Studios have here.
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