The Last Story (Wii) review
"No phoenix downs here, sorry."
When a video game character takes an arrow through the heart, context matters. In a battle, you could simply toss them a potion to regain their lost health, or maybe conjure a healing spell. But cutscenes are a whole different deal, entirely. A story is being told more directly now, so death is a finality. No phoenix downs here, sorry.
And a few cutscenes into The Last Story, you will witness a party member take that arrow through the heart. It’s a dramatic sequence, where the game’s hero, Zael, is seen kneeling over his comrade’s body, unable to accept her passing. “I’m sick of all the pain!” he cries.
It’s at this moment that a blinding light reveals itself to him, and grants him a power to better protect the ones he loves most. It is, of course, a new battle mechanism for the rest of the game, but another tutorial pops up alongside it. It’s a tutorial on how to raise fallen allies -- in battle.
Featured community review by bbbmoney (August 30, 2012)
A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.
If you enjoyed this The Last Story review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!