Diablo III (PC) review"But it only solidifies the feeling that prior to Inferno was a game that continuously promised nothing to its players. And while the final challenge takes shape of a true game, it’s hardly a perfect dungeon crawler itself." |
What was fun to kill in Diablo II? The corrupted rogues of the Cold Plains must have been a favorite. Pale as chalk, these demonic women would sprint after you with spears until you turned around and gave ‘em a few good swipes of the axe. Each girl reeled back from the killing blow, her tortured soul tearing from her chest, the pull of the spirit so strong that it left her corpse suspended in thin air – just for a fleeting moment – as gold coins gushed onto the grass below. And she’d scream, but it always sounded euphoric, like a sigh of relief from that half second orgy of carnage.
The appeal of such games has always been hard put into words, aside from their sadistic simplicity. Kill things, take the things they drop, and pound your chest when they drop something awesome. While Diablo III makes both subtle and significant changes to this idea, it still follows the same fundamental formula. Twitch your index finger through legions of hell spawn until the source is traced to the devil himself, and then do it all again on the increasing difficulty levels of Nightmare, Hell, and Inferno. It’s all here, to an almost nostalgic tee, so what’s fun to kill in Diablo III?
Featured community review by bbbmoney (June 16, 2012)
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