Flotilla (Xbox 360) review
"I want you to understand just how inept a tactician I am so that youíll understand the magnitude of my meaning when I say Flotilla makes me feel like Iím in Ender's Game. You wonít spend all day playing it, but you might find you come back every few weeks for a new adventure, and to kick a smug deerís ass one more time."
I am a tactical dunce.
I can just about battle through the early stages of a turn-based strategy like Advance Wars but fall quite dramatically on my comically contorted face as soon as the enemy commanders stop taking to the field blindfolded and hung over. Donít even get me started on real-time strategies. I got about three or four missions into Red Alert before I started crying tears of mortal terror and burning shame. Only last year, Dawn of War kicked my ass with a boot the size of a small cottage. If I had been left in command of the Light Brigade, their charge would have plunged them off a cliff before even leaving camp.
Thereís a reason Iím telling you this. I want you to understand just how inept a tactician I am so that youíll understand the magnitude of my meaning when I say Flotilla makes me feel like Iím in Ender's Game.
You begin the game as an experienced captain of a tiny flotilla (of course) of two spacefaring warships. You have only seven months to live before a mysterious disease/parasite/exploding moose finally saps the last of your strength/eats the last of your spleen/showers you in intestinal moosery. Itís not clear whatís going on, except that you will be dead.
As a bold space explorer and/or pirate you want to have a final few adventures before the end, so you take your pair of destroyers out into the wild vastness of space once more. This is the back story, and itís really of no importance other than providing an excuse for your encounters and justifying a limit to the number of them you can have. A full Flotilla adventure usually runs to around the 30-60 minute mark, but theyíre randomly generated so itís easy to replay whenever youíre in the mood.
Flotilla comes in two parts. One is the framing bit, where you select planets from a map of space and speed your ships over to them to read an often silly encounter. Sometimes a haughty royalist deer will deny you entry to his peopleís territory. Sometimes a crazed hippo will blindly open fire on you, or shady penguin crime lords will seek your head as payback for disrupting their operations. Itís all a bit Douglas Adams, and itís quite charming as long as you get in the spirit.
Community review by SamildanachEmrys (March 09, 2012)
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