"Final Fantasy XIII may have been a commercial success, selling millions of units around the globe, but it also could also be considered one of this generationís biggest disappointments. It wasnít so much that the game was bad, just that a number of fundamental concepts which make Final Fantasy games so enjoyable were stripped away. "
Final Fantasy XIII may have been a commercial success, selling millions of units around the globe, but it also could also be considered one of this generationís biggest disappointments. It wasnít so much that the game was bad, just that a number of fundamental concepts which make Final Fantasy games so enjoyable were stripped away. Sure, there were great presentation values and hours of beautifully rendered cinematics, but the adventure was incredibly linear and a number of plot twists split up the main cast so that party members often traveled in groups of only two characters at a time until around 40 hours into the adventure. With that being the case, I still really enjoyed the main story. The characters were interesting and evolved nicely as the plot progressed. Now, less than two years later, Square-Enix has released a sequel that addresses most of the complaints fans had about the first game. Will the new release do enough things right to win over the hearts of already shattered fans?
While Final Fantasy XIII focused mostly on the story and characters, Final Fantasy XIII-2 provides players with the freedom and ability to get lost in an in-depth world. The two games both refuse to settle on middle ground. The story in XIII-2 is too vague and thereís very little explanation. Very little is known about the two protagonists, Serah and Noel, other than that they share motives; both of them want to save the future while finding Lightning, Serahís missing sister. Even the primary story missions that attempt to further that plot donít provide much detail. Mostly, events amount to finding a monster that is causing a paradox, killing it, altering the course of time and traveling to another timeline to repeat it all. Just when the story starts to get interesting and things began to unravel, it ends. You donít get to know any of the characters and you donít come to really care about their motives to move forward.
Freelance review by Adam Beck (February 17, 2012)
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