I'm best known for my extensive work in the fields of this and that. I tend to be better at that, though I have more fun with this.
I'm an odd jobber with an even personality who isn't afraid to roll with the punches but prefers to dodge them when able.
Title: Two Quick Reviews Posted: June 05, 2009 (01:26 AM)
First of all Final Fantasy Advent Children Complete. Alright, I'll be the first to admit that Advent Children was a disappointment. I had all these ideas for what they could've done better... then I found out that we were lacking 45 minutes of film for no good reason. Complete re-inserts this footage and... you know what? The movie is now awesome. You care about the characters, the translation is solid, the plot makes sense, the action is more dramatic, there's more death and blood and that... people who haven't played FF7 still won't care, but now at least fans of FF7 can be happy.
Oh, and it looks awesome on Blu-Ray. AND it has a very long video for FFXIII which is sweet. I can't wait for that game to come out. Better get me an HD TV fast.
Next up, we have Uncharted 2: Online Beta. Um... two words. FUCK. YEAH. I wasn't expecting this to be good. I groaned when I saw it was a third person online shooter. Then I noticed the controls were awesome, it employs a cover system that works, and it looks great.
Let me go over this in a bit more detail.
Usually when I play online games, I feel that a good quarter of the deaths are due to stupid things, like not being able to tell who my team mates are, or poor aiming controls, or graphical issues. In Uncharted 2, the game is so willing to work with you that if you die, it's your own damn fault. No question about it. The game controls so well it's like telepathy between the gamer and the game. I just think what I want to do and my fingers make it happen through simple intuitive button control.
2) Cover system
Finally a cover system that actually provides cover. That everything can be used as cover encourages action play, where you rush and dodge, hide and heal, and blind fire to keep guys pinned. But it also is a boon for the sniping crowd because FINALLY you can actually hold down a sniping position without guys killing you by shooting at your hat. When you're behind cover, you're BEHIND cover. Cover actually forces people to use tactical movement to improve their firing position. That's what it should do.
Not so much the graphics as the animation. Uncharted 2 is the first game I've played which uses multiple animations for each action. So every time you duck behind cover, it's going to look a little different. Every time you get up and run, you run a little different. It gives the game a real movie quality, where you feel like you're watching actors taking your direction. One cool example is I was playing co-op mode (yeah, it's got a great co-op system, too) as a rugged adventurer type, and the female on my team ran past me. As she did so, she reached over and patted my ass. This wasn't done by the player, it was just a randomly activated animation. Makes the whole thing feel alive and immersive.
Anyways, it's good, I highly reccomend getting in on Beta if you can.
User: Suskie Title: Posted: June 05, 2009 (02:50 PM)
Alright, I'll be the first to admit that Advent Children was a disappointment.
User: zippdementia Title: Posted: June 05, 2009 (03:26 PM)
Suskie, go back to your corner and leave my misnomers in peace rather than pieces.
Shoo, shoo, away with you.
User: zigfried Title: Posted: June 05, 2009 (11:02 PM)
Could you give a bit more clarification on what you're comparing cover to? Everything you describe is how I felt when playing Gears of War (note: not really a Gears fan, but I thought cover worked really well in that). I'm guessing that you're comparing it to other games that didn't really focus on cover, but I'm not sure.
User: zippdementia Title: Posted: June 06, 2009 (08:34 PM)
Gears of war works fine, sure, but GTA:IV sucks in multiplayer with it, as does MGS4, and games like Call of Duty it's really hard to find a good sniping spot.
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