I'm best known for my extensive work in the fields of this and that. I tend to be better at that, though I have more fun with this.
I'm an odd jobber with an even personality who isn't afraid to roll with the punches but prefers to dodge them when able.
Title: Little Big Planet... no small thing Posted: December 25, 2008 (03:54 AM)
My sister got me Little Big Planet. Me, her, and a couple friends popped it into the PS3 around 10:00pm. Now it's 3:00am and I wonder if I shall be able to sleep... ever again.
Coming into Little Big Planet I was pleasantly amused by the style and surprised by the strength of the platforming gameplay behind it all. I was even happily impressed by the customization of your character and really excited by the multi player capability.
Then I took a look at the editor.
I have NEVER in all my days of gaming come across such an in-depth, yet friendly, system for creating your own levels. It's insane! I didn't even realize HOW insane it was until I started playing the levels other people had made.
I had thought of LBP as a great platforming device, and I wasn't dissapointed in this, neither in the main game nor in the general crop of levels designed by the regular joe.
But alongside these well designed levels came things COMPLETELY out of the blue. Like a level that mimics the gameplay of Mirror's Edge. Or a level that isn't anything except a piano playing Bethoveen's Fifth (a humoungous piano). The most impressive, yet perhaps most simple, was a level in which you engage in a game of tic-tac-toe with the computer. Simple. Nothing else there.
BUT HOW THE HELL DID SHE PROGRAM IT?! LBJ isn't a programming game, it's a game of physics and platforms! Even the creators of the game admit they don't know how the tic-tac-toe level works.
Anyways, there's UNLIMITED potential here. UNLIMITED. And I've been looking for that since I was a kid. LBJ is a sort've holy game for me, now. I went into it not knowing what to expect.
Now I just don't know what to make first.
User: Lewis Title: Posted: December 26, 2008 (08:43 AM)
Did you read Graham's review over at Resolution? When he submitted it and I saw the score, my alarm bells started ringing... 96% is a HUGE mark to give, and it seemed uncharacteristically high for that sort of game. But after reading the review and talking to him about it, I can understand a little. His words: It's *so* much more involved and brilliant than you would imagine without playing it. I've still not had a go. I really want to.
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