Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
There is something I'd like to talk about with everyone in the production room. If you have access to the production room, I'd appreciate your input on the matter.
Population 2: a piece I wrote about a woman who lives alone after the world has ended. Yet, though she is alone, every night she has dinner with someone... or something. The piece focuses both on her daily survival and her nightly dinner ritual, with a lot of dark twists along the way.
For tons of photos and our nifty posters, as well as updates on the project, check here:
I reccommend at least looking at it. The posters really are bad-ass.
I think this might be my favourite photo, too:
Okj, here's some pressing questions answered for everyone:
1) It's not Indigo Prophecy. The game does not lose it's oomph anywhere along the way and, if anything, leaves you wanting a sequel (but emotionally satisfied with this story).
2) Not everyone will like this game. If you're looking for objectives and constant action, don't look here. If you're interested in story and tasks ranging from the anger behind killing a man or the delicateness of rocking a baby to sleep, then this is more your emotional outlet. For those who are into this kind of interactive experience, Heavy Rain is the BEST role playing experience out there.
Heavy Rain will not keep me from sleeping. I refuse.
I scratched off the redeem code for my Heavy Rain DLC and the damn code came off with the scratch material. Good thing it wasn't a winning lottery ticket or anything.
Trying to get my AvP review posted before the game's been out for a week. If one of the staff has a chance to look over the review in the production room and give me a go-ahead, I'll post.