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Title: I had somehow not realized...
Posted: October 12, 2010 (09:46 PM)
See, being on a Mac, I don't check Steam too often. Also, I just got a MAC this year that's capable of actually playing games.
So imagine my shock when I log in to Steam after years of not being on to learn that Left 4 Dead was made available for Mac at some point.
Title: We love Nintendo
Posted: October 11, 2010 (12:15 PM)
Title: New Population 2 video
Posted: October 07, 2010 (07:33 PM)
Like promised, every thursday another video. This one shows how we put together one of our scenes:
Title: Anime summarized
Posted: October 03, 2010 (06:43 PM)
Title: Top 14 Final Fantasy games
Posted: September 30, 2010 (11:38 PM)
1. Final Fantasy I
2. Final Fantasy II
3. Final Fantasy III
4. Final Fantasy IV
5. Final Fantasy V
6. Final Fantasy VI
7. Final Fantasy VII
8. Final Fantasy VIII
9. Final Fantasy IX
10. Final Fantasy X
11. Final Fantasy XI
12. Final Fantasy XII
13. Final Fantasy XIII
14. Chocobo Dungeon
Title: More behind the scenes videos
Posted: September 30, 2010 (03:56 PM)
Every week now, on Thursday, a new video highlighting Population 2's locations, procedures, and personalities will be released. The first one just came out today!
You know to look for the sexy man in the beret.
Title: What the...
Posted: September 29, 2010 (06:07 PM)
Title: An idea I'm playing around with.
Posted: September 21, 2010 (06:05 PM)
No, this isn't a blatant advertisement for Gameroni. And that is the last time you'll ever see me post that disclaimer.
Since Gameroni hosts a wider range of material than reviews, it's given me a chance to try out some things in video game related writing that I've wanted to for a long time but never had a venue.
This is one of those things in which I break down a monster's design and influences and try to figure out where the inspiration comes from.
I'd love feedback, as I'd like to continue to develop the idea.
Title: I was interested in at least trying Spore...
Posted: September 20, 2010 (08:05 PM)
... until I read this idiotic quote from Will Wright:
We were very focused, if anything, on making a game for more casual players. Spore has more depth than, let’s say, The Sims did. But we looked at the Metacritic scores for Sims 2, which was around ninety, and something like Half-Life, which was ninety-seven, and we decided — quite a while back — that we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life.
Title: Best use of Mega Man's robot master powers
Posted: September 17, 2010 (11:44 PM)
Title: Good idea bad idea?
Posted: September 17, 2010 (04:10 PM)
Metroid meets Mega Man... yes? no? Clash of designs or an awesome idea... let me know what you think.
Vdieo Game Rendezvous- Mega Man and Metroid
On a separate note... I forgot to hit the "don't post to forum" button. Can someone help with that?
Title: More info on Last Guardian... but not really
Posted: September 16, 2010 (02:33 AM)
As a rule, I try not to advertise Gameroni posts here at HG, because... I don't know... it just seems rude...
But I was eager to discuss The Last Guardian more and the fact that we really know nothing about it.
Shouhld we be excited?
Title: I accidentally ended up on Syd Lexia's website
Posted: September 14, 2010 (10:28 PM)
... and actually liked the article I found. I didn't read any others, though.
It's sarcastic and snarky and I think I hate the author... now don't you want to read it?
Title: Quick Note
Posted: September 11, 2010 (12:51 AM)
I'll make this fast since I've absolutely got to go to bed. I should have been asleep an hour ago with my level of exhaustion, but that's connected to this post.
Because Birth by Sleep is one of the best RPGs I've ever started. Yeah, I can't really say PLAYED yet because I'm not very far in. But this has incredible promise, both in terms of story and gameplay. The fighting is quick, requires intelligence and dexterity without being overly complex, and refines the action-RPG into something glorious. The story is currently poignant in a subtle manner that I thought had fled from the lands of Square Enix forever.
You know the best part of FF6? The part where you split into different parties to experience different aspects of the story? That's like the premise of this entire game.
The customization is also varied and unique and very intuitive, involving what you use the most in combat.
Also, and this won't be the game's selling point but is still awesome, any game that involves a monopoly style board game (actually it's more like Showdown Yahtzee, but I'm probably the only person on this site who knows what that is) in its leveling up of combos is a winner in my book.
SIDE NOTE: Boob ads strike again! I love this site! And no, I'm not being sarcastic. I may be the only person who likes these ads.
Title: I feel like an idiot
Posted: September 09, 2010 (12:11 PM)
I just discovered that those Protoss flies can create a field to warp in units. How I didn't know this... I'm not sure.
But goddamn it's fun to park one at the edge of someone's base and warp in (with four primed warp gates, of course) an entire army. Especially if they don't have sensors up, you can just murder them with dark templar.
I was going to win using this strategy today but I had to quit and go to work. Goddamit.
This has added a whole new level to my strategy. AKA I'm not sucking any more.
Title: Review of Metroid Other M
Posted: September 05, 2010 (07:46 PM)
Though I've switched my efforts over to Gameroni for the time being, trying to focus solely on it until it gets off the ground, I still very much value the opinion of everyone here.
If you are so inclined to read and comment, here is the link
Title: Battlenet IDs?
Posted: September 01, 2010 (02:58 PM)
Hey, what's everyone's BN IDs? I'd love to get some Starcraft going some time.
Mine is, of course, zippdementia
Title: Starcraft Lesson learned
Posted: August 31, 2010 (06:25 PM)
I was having the best match of my life. A very close match that I was slowly eking out a victory on. He was Terran and had a very strong base loaded with battlecruisers that he would intelligently send on quick strikes against my base.
But I had six bases and, even though his battlecruisers would decimate my forces before being driven back, I was slowly gaining ground. Each attack I had more units and he had less ships. I had actually brought pylons and cannons in all over the map so there was nowhere he could fly to anymore.
I was preparing for the final strike. It was going to be glorious. The culmination of an hour's worth of playing.
Then my computer battery died.
Lesson learned. Always play with your computer plugged into a power source.
Goddamit... this is a terrible fucking story. Of course, I logged back in only to be soundly trounced by the next couple of Terran players due to a stupid raider blitz attack.
They are taking that out in the next patch. Raiders will take significantly longer to build.
Title: Gaming schedule and reviews
Posted: August 30, 2010 (09:26 AM)
I've put aside the back-burner reviews for a time. These included Dragon Age, Alpha Protocol, and Starcraft II (though I still may pop out a SC2 review this weekend), and (oddly enough) Pokemon Pearl.
One reason for this is that there are actually some upcoming games that I want to spend some decent time on and I'm lucky enough that one of them (Metroid Other M) is coming in a couple days, coinciding with a six day holiday for me. Aside from trying to set up a rendezvous with a girl friend of mine, I should have plenty of time to enjoy the new Metroid and get a review out.
The other one is Birth by Sleep, which I've heard is great. I missed the DS Kingdom Hearts game out of a combined lack of funds and interest in the character of Roxas (more funds, though) but while I'm concerned about the lack of FF in the new Kingdom Hearts (Zack Fair and the Moogles are the only references to FF) I hear it's great and the battle system looks very cool.
That comes out on Sept. 10th or 7th (or something) so if HG doesn't do me the favor of sending it my way, I will dole out the money for it. It's a PSP game, which means it travels to the Nuclear Site with me and I can find time to play it.
I have this huge nostalgic factor going on with Kingdom Hearts games. I was replaying KH2 about a year ago, but I couldn't make it all the way through before Arkham Asylum came out.
Anyway, I'm hoping to begin my time at the new review site with a Metroid review. We'll see how that works out.
Title: Things I've learned about Starcraft multiplayer in the last couple of days...
Posted: August 27, 2010 (11:41 PM)
1) Always be producing!
The best thing I've learned, currently, is to simply always have units building. Even if you don't know exactly what units you "need" you should never have buildings sitting around not producing. Pick a few cheap favorites and mass produce them. Currently, my opponents have all failed mostly because they simply don't keep producing units after they build a task force. So when that force gets wiped out, their base is defenseless and I just move in and waste them.
It helps to hotkey two or three production buildings and set an intelligent, and en masse, way point for units to group at.
2) Don't let up
When you're playing the computer, it's usually best to build a large task force and then send them in to clean out what is inevitably a well established base. However, in multiplayer it can be really effective to send group after group at the player, especially on different fronts.
This doesn't neccesarily mean that you should build small... but maybe break a very large force into two big forces and send one in... and then the second one in a few seconds later... and then maybe even the third a few seconds later. This is shockingly demoralizing for a human player and often causes them to lose their cool. When that happens, you're half way to victory.
Another good idea is to be the first to send units in. While a couple of zealots (or zergling or marines) may not do much damage, they can freak out the opponent, making them think you are coming much sooner than you really are. It also gives you a decent idea of their defenses.
I like to send in a small force first, to test the waters (building of course, the whole while) and then, a minute or so after they are inevitably defeated, send in a slightly stronger force. This is really easy with the protoss, with all their force field units. Three zealots protected by force field can do pretty extreme damage to a new base.
The more time your opponent has to spend cleaning up fires and rebuilding structures, the less focused they will be on building up a good force to take you out.
This has other benefits, too, like giving pre warning of attack when you meet a roving band headed your way and take them on in the middle of the field, weakening their numbers before they hit your base defenses.
3) Quick Expansion
Expand as soon as you can. Speed is so key in this game that I can't emphasize it enough. It's also important to remember that, when expanding, you don't have to make your secondary bases as tight-lid secure as your main base.
When I say main base, this is the base that should contain all your essential structures for unit production. And, if you are constantly adhering to rule #1, then you'll find that moving units generally provide a much more powerful defensive structure than photon cannons or bunkers or... spine... whipping thingies.
Not that those things aren't good, but building them takes time, resources, and enough focus that they are best as back ups for units... units that can, once done defending, move en masse to the enemy base and take them on.
You won't get anywhere in Starcraft by "feeling out the waters." That fear in your gut at what lies beyond the fog of war should always be ignored in favor of brazen stupidity. It takes brass balls to win at Starcraft and that plan that you thought was too crazy to work always does.
Because your opponent didn't think you'd dare do it, either.
Title: SC1 using SC2 editor
Posted: August 25, 2010 (10:44 PM)
If someone with a lot of free time on their hands and a job that pays well but is not fulfilling them in life is not working on this already, I assure you they will be. Soon.
No, it's not me. Though I am tempted.
Title: Incredible Cosplays
Posted: August 15, 2010 (10:41 PM)
Here's a couple that made my eyes pop:
In general, the cosplayer immediately above (Adella) is pretty incredible
Title: Help support Population 2 with your vote!
Posted: August 10, 2010 (12:45 PM)
Grand Prize is $5,000 and a chance to meet with an industry insider. There are numerous runner up prizes.
Voting for us is easy! Just follow these steps:
1) go to: International Film Fest
2) type in "Population 2" into the search criteria box and hit "search"
3) scroll down to where you'll see the trailer and the button "vote for this trailer." Click on that to vote for us!
On behalf of myself and Moon Tribe Studios, thank you very much for your support! Please pass this link on to anyone whom you think might have an interest in the film or in seeing our efforts be successful! Thanks again!
Title: I've talked about it, I've built it up, now here it is
Posted: August 07, 2010 (10:16 AM)
The trailer for Population 2
This is the film I wrote the concept for, story edited the final script, and produced. The writing process began three years ago. Now we're seeing it barrel towards a release date.
Feedback is very welcome.
Title: I hate the banks
Posted: August 04, 2010 (02:43 PM)
Yes, another wonderful day here at work that was absolutely ruined by a message from my bank, informing me that I was low on money. This message was sent nine hours after I accidentally and unknowingly overdrew my account by an incredible $1.39 and then, a minute later, another 45 cents. Because this was two separate withdrawals, this resulted in the very reasonable fee of 90 fucking dollars (and $1.84).
I think this best describes what my course of action should be:
I hate the banks.