Here, you'll find up to 20 of the most recent posts from the people I follow. Only public results gleaned from the last 200 overall posts to HG Blogs will be displayed. If you see no results below, that means I'm not following a lot of people, or the people I'm following haven't been active in a long while, or they simply aren't sharing their posts.
|aka Warhammer: End Times - Vermintide Blog Post|
So with Vermintide 2, a Left 4 Dead-style game, recently released, I wanted to see if the first game, End Times - Vermintide, was available on the PS4. The first place I checked was the PS Store, and it showed up in the search results! I clicked it... and it was $39.99. The game came out on October 4, 2016.
|Capcom may have just stumbled upon the absolute worst possible way to bring Mega Man to Nintendo Switch.|
I can tell I'm not going to be able to move on with my day until I compose a blog post on this topic, because I'm simply too angry to let the rage fester inside my head, so here goes: Capcom has announced a physical release for Megaman Legacy Collection + Megaman Legacy Collection 2 on the Nintendo Switch. The compilation will retail for $39.99 MSRP, and will be shipped on a single cartridge. It will release this May in North America. Included on the cartridge is Megaman Legacy Collection, plus buyers will receive a key they can use to tie Megaman Legacy Collection 2 to their Nintendo account and download it onto their system memory or an XD card. There are notifications to that effect on the front of the box.
With Secret of Mana receiving a North American physical PS4 release exclusive only at GameStop next month, I decided to snoop around their website for the past couple weeks. I knew they've had a couple physical exclusive titles (in NA, at least) in the past, such as Song of the Deep, but I was surprised just how many PS4 exclusives they actually had; Duke Nukem 3D 20th Anniversary, Cities Skylines, and Killing Floor 2, to name the more familiar names. I was then thrown off by the number of "smaller" titles they had, such as Constructor (90s sim/tycoon title), a Prototype bundle of the first two games, Wuppo, and Has-Been Heroes, the latter I've only heard of for the first time while browsing GameStop.
|2017 was a crazy year for vidyas.|
I don't show up often, but when I do, I talk about video games. Or kpop. But usually video games. This time around, I'm here to talk about my TOP TEN games from twenty seventeen! So, here is this year's ESPIS™
10. Shovel Knight: Specter of Torment
|The most glorious single-player mode of 2017! Proof inside!|
To make things "interesting," I decided to handicap myself for my first match. I equipped one of the weaker Jasons, who can't run or morph very well, set the difficulty to Hard, and fought against seven Counselor bots. This is what played out:
-0:00: Counselor literally ran into me after I made a bunch of noise. Then he ran in the house, picked up the gun... and ran into me without trying to fire.
-0:25: Counselor ran around in circles before she decided to dive in the water.
-0:40: Counselor got hit by my knife, and in retaliation, she turned around and ran into my body.
|Because my opinion matters the most on the Internet. Obviously.|
(spoiler spaces, because you can still see this when you enter my main blog page)
Thought it was fine. Maybe a bit too many space battle scenes.
Liked that they fleshed out Poe's character this time. Actually, I'm surprised how developed they made him in a film where tons of other stuff is happening. Went from a hot-headed, but well-meaning, pilot who constantly thought blowing stuff up all the time was the solution, to knowing better by the end of the film. (continued below)
|No game is perfect. Everyone knows that. So... 9 out of 10!|
Objectively, no game is perfect. You know it and I know it.
When a critic reviews a game, sometimes you'll see an accompanying score of 10/10 (or 5/5 in this site's case; there are all sorts of scale). Some readers will call this the "perfect 10," but that's a misnomer. No game is perfect, remember?
Why do some critics award 10/10 when clearly there's no such thing as a perfect game? Why do some critics balk at the notion. I worked briefly at an outlet where critics weren't allowed to award 10/10 scores, because games can't be perfect.
|An uncommon hiccup led to wonky tallies, so everything has been reset.|
One of you today pointed out to me that review views are really messed up, to put things mildly. I looked into the situation, and unfortunately it appears that when the site was having some issues with page loads a while back, a review page partially loaded and successfully ran a partial query, which resulted in every review record being updated to show 1689 views. That's my best guess at the problem, anyway.
The resulting data was even less useful than if that column in the database had simply been wiped completely, so I went ahead and reset every value to 1 (which is the default instead of 0, for boring reasons I won't outline here). They'll start going up from there, as reviews are viewed.
|Putting images in your reviews just got easier.|
What did you do with your weekend? I spent most of mine coding, and the result is a collection of adjustments around the site. The big, obvious differences are the systems pages (which I posted about previously) and the site's landing page. Those are hard to miss.
However, I also spent a few hours coding an update to our image assets functionality. The change brings the image assets in line with what I set up for guides, where instead of inserting a big long bit of HTML (which not everyone knows), you can just insert a simple image insertion tag.
|I've reworked the system pages to show a variety of content you might find interesting.|
HonestGamers is a site for game reviews, first and foremost, and that's not likely to ever change. Even though things have slowed a bit recently, I remain committed to ensuring the site is one of the finest gaming destinations on the Internet. Part of that effort involves producing supplemental content, such as guides and screenshots, but the system profile pages haven't advertised the extra work that goes on behind the scenes for quite some time.
|Don't play if you want to keep your sanity.|
I have been playing online multiplayer titles for years and years and years. I have been through several Halos, GTAs, a couple niche titles, big titles, and what not. I have received my share of "hate" messages and mic "harassment" because the other players were mad that they lost. This is to be expected when you dive into online multiplayer. I have accepted this.
|The lineup of 21 games includes the never-before-released Star Fox 2.|
A follow-up to the impossible-to-find NES classic is on its way from Nintendo, due to launch later this year. Called the Super Nintendo Classic Edition, the new hardware comes with 21 games, including one that has never previously been released.
Scheduled to arrive on September 27, 2017 with an MSRP of $79.99, the mini console ships with two classic controllers, which are compatible with the Classic Controller and Classic Controller Pro accessories you may already be using on your Wii U. Nintendo is emphasizing (as it has with the Switch console) multiplayer gaming, and the Super Nintendo library had no shortage of classics along those lines.
Here is the list of the 21 titles included:
|As such experiences go, it comes highly recommended.|
I finally have met my favorite author, Terry Brooks, after more than twenty years of wishing I could meet my favorite author, so I feel like that warrants at least a messy blog post.
It especially warrants a blog post because the meeting went very well through no fault of my own. It took place in Cannon Beach, Oregon, where at the time the temperature was expected to hover somewhere between 58 and 81. The people who predict the weather on the Oregon Coast don't seem to have as much luck as those who ply their profession in locations further removed from the sea, so what we got instead was weather closer to 90... which doesn't sound terribly hot to people who live in places like Texas, but which can still make folks irritable and miserable.
|aka Reviewing Multiplayer Games Can Be Aggravating|
Bought Friday the 13th: The Game on May 26.
Played a considerable amount of online matches over its launch weeks, right through the nightmare that was its database/server issues.
Wrote seven paragraphs into a review.
Intentionally wrote seven paragraphs into a review I knew I wasn't going to finish, because I don't have a concrete verdict of the game.
I don't think I've ever been in this type of situation with a review before, as far I as I can recall. I actually heavily considered not reviewing Friday the 13th: The Game after the disastrous first weekend with the game where getting into ONE match took anywhere from 10 to 20 minutes. And when I finally got in, there was always a 50/50 chance the host would quit, drop-kicking the other players back to the title screen.
|The intriguing RPG is coming to Switch, PS4, Xbox One and PC this October.|
Battle Chasers: Nightwar is coming to Switch, PS4, Xbox One and PC this October, and it looks like quite the intriguing RPG. Now that I've thoroughly repeated myself, though, is there anything left to say? Yes. Yes, there is.
The first thing I might add is that the game first was announced on Kickstarter, way back in September of 2015. I thought it looked quite snazzy even at the time, so I backed it. The game was then expected to arrive by December of 2016, but things happen. Now it finally has a launch date of October 3, 2017, and it is also coming to Switch. That wasn't part of the original campaign promise, but it's good news.
Because when I'm in forgetful mode, I'm 100% fine. But when I remember, I immediately go to the website, and see all the potential purchases I could have rushed for....
It's soul-crushing seeing a physical PS4 version of Dariusburst in the Sold-Out section. It hurts.
Back to # game.
|This post is almost entirely for my own personal reference.|
Keeping up on all the games you want can be tough, especially if your tastes tend toward the fairly diverse. And also, if you lose a bunch of contract work and can barely put food on the table, let alone think about buying games. During one of the most amazing seasons the industry has ever seen.
Thankfully, that particular issue has been resolved and now I once again have gainful employment. But the fact remains that over the last couple of years or so, I've let a fair few games slip through the cracks. These are titles that I still want to own, in physical format, and I hope to knock a number of them off the list... probably starting with some that have seen pleasing price drops since they first hit my radar.
|Let me tell you why I think video games are a poor medium for storytelling... because apparently I hate myself today.|
In the past, I’ve written to express my distaste for video game stories. Over the years, it has become clear that I am in the minority. Most gamers seem to think stories in games are freaking fantastic, to the point where they will rail against a game I love because it doesn’t happen to have a sufficiently compelling narrative. So today, I thought I would come back with an old opinion of mine: video game stories usually are ineffective enough that I wouldn't mind if they weren't there at all.
|The next game from Watermelon Developments is headed to Genesis later this year. Learn all about it!|
If you remember Watermelon Development, it's probably because of that developer's work on Pier Solar and the Great Architects. That title debuted on Genesis in 2010, before finally arriving on numerous other platforms a few years later. Now, the team is prepping its next potential hit, a brawler known as Paprium. The game is set to arrive later this year, and it's already looking very promising.
|The follow-up to Akiba's Trip will be available on PlayStation 4 and Vita, with pre-order incentives.|
If you're like EmP, our resident Englishman, you rather enjoyed Akiba's Trip: Undead & Undressed when it launched on various platforms in 2014 and beyond. You might even have found yourself looking forward to playing an eventual sequel. And so you arrived finally at today, when XSEED Games announced that just such a thing not only is headed west, but finally has an official release date.
Akiba's Beat, the aforementioned sequel, already launched in Japan this past December. Localization takes time, though, and the game won't hit stores in North America until May 16, 2017. A little research shows that a European release is also on its way from PQube, at around the same time.