Time for a change... I think this sums me up pretty well:
Things tend to turn out well when you worry, so that's probably good. - EmP
I still <333 wolves, though.
Title: Huh. I guess I broke 10,000 Posted: December 28, 2008 (11:14 PM)
Review hits. And without me really paying attention.
Should I be proud/happy about this? As a user, I guess it's a lot, especially since I only have 32 reviews. But if I looked on a broader scale, it's not really a lot all things considered. I don't even break the top 50, which is pretty much overrun with staff/freelancers anyway. Besidse, I'd appreciate feedback way more than hits any day.
Well, either way, I'll keep writing. And I'll probably never make another post like this because I really hate bragging, and it would mean more if I'd hit 100k anyway.
See you in another ten years. =D
On another yet somewhat related note, I'm still considering joining staff, but still can't come to a complete and proper decision on the matter.
User: psychopenguin Title: Posted: December 30, 2008 (10:06 AM)
Is there a third type besides staff and freelance? lol
Also, I wouldn't really take much merit in hits since this site isn't super popular, so you got the right attitude. And for 32 reviews that's impressive. Quality is most important blah blah.
User: zippdementia Title: Posted: December 30, 2008 (01:31 PM)
What i don't understand is how Digimon World has over a 1000 views.
User: honestgamer Title: Posted: December 30, 2008 (02:10 PM)
We perform really well when reviewing games aimed at children. There are a lot of parents and grandparents that read this site (but obviously don't feel compelled to post on the forums and what have you). If we post a review for an older game that's available at a good price throughout the nation, parents will buy it for their kids then head online to see what people are saying about it and we'll get a lot of traffic that way because we're not necessarily competing with a lot of huge sites. It's a terrific way to boost your hit count.
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