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Recent Contributions
Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 10 of the most recent articles posted by wishingtikal. Be sure to leave some feedback if you find anything interesting!
Type: Review Game: Lady Sia (Game Boy Advance) Posted: January 12, 2006 (09:27 AM)
Even being a girl, I tend to avoid "girls-oriented" games, but when you see something like Lady Sia, it's hard to resist. A fantasy world, a blond chick with a ponytail, a sword, magical powers -- and that's all it takes to catch my attention. The plot is essentially on the standard side, Sia being the princess of a mythical continent invaded by the T'soas, a race of big humanoid rats. Her so-called allies of the neighbouring kingdoms betray her, so she ends up having to save the land on her own...
Nintendogs is, if you will, a virtual pet simulator. It lets you choose your very own companion among quite a large selection of different dogs. You can name it, walk it, play with it, wash it, pet it, teach it tricks, enter it in competitions... and pretty much everything you can do with a real dog. The game is perfectly fitted for the DS, making brilliant use of all of its features.
It's so easy to take back a dead franchise and to make a game out of it, considering you know it's going to sell well if it once was a successful series, but it's harder to bring back to life a dead franchise. Spyro had its days of shame, but we all know his success died the day other companies got their hands on the license. None we able to recreate Spyro's universe like it once was. The last attempt at resurrecting Spyro is Amaze Entertainment's, but if anything, they only knocked him back int...
Type: Review Game: Lost Kingdoms (GameCube) Posted: September 28, 2005 (02:57 PM)
Entitled Rune in Japan, Lost Kingdoms was Gamecube's first true RPG. While it was a welcomed addition to the Gamecube's games library, it didn't sell very well, but that didn't prevent it from getting a sequel. Now that better RPGs came out on Gamecube, The Lost Kingdoms series quickly faded into gamers' memory. Can't blame them though, as Lost Kingdoms is a very forgettable game. Its short length, shallow storyline and non-intriguing quest give a bad first impression of it. It's clearly obvious...
Type: Review Game: Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube) Posted: July 13, 2005 (10:37 AM)
From the moment on I saw Baten Kaitos, I just couldn't wait for its release. The game looked so huge and epic. Finally, I got my hands on it, and played it twice in a row. Did it live up to my expectations? Almost.
Type: Review Game: Sabre Wulf (Game Boy Advance) Posted: July 30, 2004 (08:00 PM)
That game was announced way back in 2001 and is finally here after a long wait. After his adventure 15 years ago on Commodore 64, Sabreman is back to chase the Sabrewulf once again. This time, the wulf which was sealed away in a statue was freed by Dr. Doo-Little-Goode to achieve his evil plans. Now the country relies on Sabreman to restore peace once again and seal back the wulf. A bigger adventure awaits our hero this time.
Type: Review Game: Billy Hatcher and the Giant Egg (GameCube) Posted: November 08, 2003 (04:10 PM)
This game has to be the biggest disappointment I've had in a long while. When I heard about Billy Hatcher, I was immediately convinced it was going to be a great game and I waited for it to come out, expecting a great hit from the makers of Sonic. What I thought to be a hit, was finally nothing more than a mediocre and linear platform game.
Type: Review Game: Super Monkey Ball 2 (GameCube) Posted: November 08, 2003 (04:07 PM)
One of Gamecube's launch titles, Super Monkey Ball, was a surprising success and Gamecube owners were pleased to learn that a new Monkey Ball game was on its way to the Cube, supposedly featuring more challenging levels, better multiplayer and rehashed graphics and gameplay. It sadly doesn't exactly stand up all of those expectations.
Type: Review Game: Krusty's Super Funhouse (Genesis) Posted: September 06, 2003 (10:24 AM)
This is the kind of game that has good ideas in and could have been very good but isn't because the good ideas haven't been put to full potential or they went in the wrong direction. I feel sorry for this game, it could have been great.
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