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wayne_steed There is only one blog that will truly deliver enough awesomeness to save the world. And this isn't it. (But check it out anyway.)

Title: Gone Fishin'
Posted: August 13, 2007 (04:48 AM)
I won't be able to write entries for my blog for the next five days, 'cuz I'm working on something very important. It's private, though, so don't ask; you won't get answers. I will be totally out to lunch for the next few days. Bye now.
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Title: Bourne Ultimatum
Posted: August 11, 2007 (12:29 PM)
I saw The Bourne Ultimatum today. It was kind of good. I will review this movie AND show a new style of reviewing films in one fell swoop. Presenting...


* Matt Damon's acting
* Occasional good lines
* Action sequences
* Good music

* Pretty much everyone else's acting (subpar or lifeless)
* Occasional pointless lines
* Bourne's new name (Jason Bourne is so much cooler than David... uh... David Surname-That-I-Can't-Remember)
* Shaky camera

Overall Impression:
Good enough, but could use improvements. 7.5/10.

EDIT: I'm changing it to an 8.5/10. I was a little too harsh, I think.
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Title: Sonic Firestorm
Posted: August 09, 2007 (07:27 AM)
Okay, just yesterday, I downloaded an album off the Internet; specifically, DragonForce's "Sonic Firestorm" album. You know, the one that England voted 2nd on the list of Top 50 "Battle Metal" Albums of the Last 20 Years. The one that has DragonForce's best stuff on it. THAT one.

The DF is in top form here, from the incredible high-octane trills in "My Spirit Will Go On" and "Fury of the Storm" to the slower, ballad-esque tunes of "Dawn Over a New World." I'm not kidding, you guys have GOT to check this album out. I don't have time to make a full review (I'm too lazy), so go here to check out the review.

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Posted: August 08, 2007 (12:13 PM)
Check out my content for Fan Fiction and Codes & Cheats! Yes.
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Title: The Decline and Fall of the Blue Hedgehog
Posted: August 05, 2007 (01:05 PM)
I think that all of us who have been with Sonic the Hedgehog since the beginning know that he was amazing when he dashed onto the gaming scene in 1991. His game moved twice-- no, three times faster than the plumber who was taking all the glory at the time. He had serious attitude, as opposed to the lifelessness of all those OTHER game characters. Best of all, his game was fun.

As you can imagine, Sega churned out sequels as fast as they could. Sonic became a household name-- more kids could identify him than Mickey Mouse in '92-- and his games improved as they were released. Perhaps the pinnacle of the Blue Blur's career was the release of Sonic CD in 1993. It was and is easily the best of Sonic's adventures.

Then, when 3D polygons became the new thang, Sega was only too happy to create a whole new Sonic for their whole Dreamcast. They released Sonic Adventure to a waiting world. It was fun, but many problems plagued it, such as a finicky camera, pointless fetch quests, and a too-easy difficulty level. Plus, it just didn't... feel... as fast.

Sega did their best to address these concerns, and released Sonic Adventure 2. This game was more fun, but the difficulty, in places, got controller-throwingly hard, the camera still was a little bad, and there was shooting. Admittedly, there was shooting in SA, but a good third of SA2 was devoted to it, as opposed to the seventh or eighth of the first.

Now people were starting to cry foul as Sonic Heroes came out. The game was somewhat cheesy, too easy, and had little replay value. The streak continued with Shadow the Hedgehog's release. I thought that the story was a step in the right direction, but the missions varied from painfully hard (find all the pointless objects in a ginormous nonlinear level without a map) to pushovers (run to the end and kill things). They offered quick-fun experiences-- probably worth a weekend rental-- but were not sick (in the cool sense) like the classic Sonics.

The most recent back-stab is the next-gen Sonic for the PS3 and 360. I played a demo at a game store to see how it was, not expecting it to be any worse than Sonic Heroes.


It was the most painful Sonic yet. The positive points were the graphics and, uh, that's it. The controls were floaty, the levels were by no means complex, the loading times were brutal, and I oft had to press a button twice to get stupid Sonic to do a frickin' Homing Attack. One particularly painful bit had two cliffs with a gap between them, bridged by rings. A Light Dash was the only way across. This would have been fine, had there not been a Dash Panel RIGHT BEFORE THE LIGHT DASHING BIT. I would press the button to Light Dash, Sonic would ignore me, and he would run off the cliff, fall into the water, and drown.

The worst part was, Sonic ran at the speed of a three-legged cow.

Hopefully, in the future, Sega will find its eye of the tiger (or, in this case, anthromorphic hedgehog), get its 3D act together, and make a Sonic game that people will want to play. And I'm not talking about the kind of playing where you play it once just so you can laugh at how stupid it is. I'm talking about the type where you play it because it's fun.
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Title: Be Courteous (by Steve Martin)
Posted: August 01, 2007 (11:14 AM)
Today, I present the lyrics to a silly little ditty by Steve Martin, entitled "Be Courteous." This is the abriged version, since I learned this song by word of mouth, and the person in question knew it differently than the way the lyrics actually were. So here is the abriged version of Steve Martin's "Be Courteous." YAY! The lyrics are a little mixed up, but the master who teaches incorrectly passes his faults onto the student, so my bad.
Be courteous, kind, and forgiving,
Be gentle and peaceful each day,
Be thoughtful and trustful and childlike,
Be obsequious, purple, and clairvoyant.

Be pompous, obese, and eat cactus,
Live in a swamp and be three-dimensional,
Put a live chicken in your underwear,
Get all excited and go to a yawning festival.

Be tasteless, rude, and offensive,
Be dull and boring and omnipresent,
Criticize things you don't know about,
Be oblong and have your knees removed.

Be courteous, kind and forgiving,
Be gentle and peaceful each day,
Be thoughtful and trustful and childlike...


Be bipedal and eat hard-boiled eggs!!!
Yay! No. LOL.

--wayne_steed signed off.--
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Title: I'm Baaaaaaaaaaack!
Posted: July 31, 2007 (02:15 PM)
Well, it was a tiring vacation down in New York, but as I had time to kill in the city, I figured I'd tell you all about my trip to Nintendo World and (inadverdantly) make you all jealous. Sorry... but I'm doing it anyway.

Well, a lot has been going on at 10 Rockefeller Plaza since my last two excursions to it. Do you guys remember that issue of Nintendo Power (you know, just after its look was redesigned) where they talked about it? I remember that the article was called "A World Apart," so that may refresh your memory. It is wonderful down there, and everything the article said.

However, all the GameCubes have been replaced with Wiis, and the GBA bar is now a DS bar (though I don't think you can pick your games anymore. Shame about that). It is still incredible, though. I spent most of my time playing Big Brain Academy: Wii Degree, and I quite liked its Wiimote functionality. I then played the DS version, and concluded that the Wii version was far better. Shame that there are no more GameCubes; it was nice to try your luck at Super Smash Bros. Melee against people you didn't even know.

It was still a barrel of fun, though. In fact, I bought the new Big Brain Academy board game, just because it looked awesome. I already had about three other versions of Monopoly lying around, and the Nintendo one, while neat-looking, didn't do much for me. Besides, I had a rather small day pack, and the Monopoly wouldn't fit in it. (It was a pain to stuff BBA in there as it were, but yeah.) My purchase was worth it, too. My buddies and I had fun stacking up our brains against each other. Hopefully, you will too.

So, long story short, I had fun. It was good. And yes, I did play Twilight Princess, Excite Truck, etc., on the Wii, too. You just can't miss those. For more on the store itself, go to:


You get to see pictures and everything. It's so awesome. Bye!
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Title: Bye Now!
Posted: July 26, 2007 (01:05 PM)
To all of my readers: I will be taking a four-day hiatus so I can go on vacation. When I come back, I'll have much more to tell you. As an example, ever been to Nintendo World? I'm goin' there! I'm going to New York, so you can bet I'm stopping by there. Do not expect a new entry for about five days, because there won't be one.


Mood: Ready to go on vacation!!!
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Title: Boobah: What the Bleep?!?
Posted: July 23, 2007 (02:30 PM)
Today I've decided to discuss the most annoying show I have ever seen: Boobah. I was surfing channels the other day when I came upon this show. I'll start out by saying that it's very strange that Europeans think that a show like this is even supposed to exist. It alternates between five little multicolored fat creatures doing seizure dances and little children dancing/blowing on stuff to make things happen. It is incredibly creepy. In fact, I heard from a mysterious source (myself) that they were originally going to call this show "What Hitler Sees When he Gets a Stomach Ache." It's that bad.

Seriously, this show does look like the hallucinations of the Fuhrer of the Third Reich when he gets an unpleasant feeling in his tummy. Giant, colorful fatties in a giant, colorful world? Got it. Random words and dumb names such as "Zing Zing Zingbah?" They're here, too. Mass murder? Uh, not so much, but you'd think that the staff wouldv'e died of shame already.

Does this show even belong on PBS? I mean, I think all their shows have to have educational value or something, but Boobah doesn't. If there's anywhere this nightmare belongs, it's on the Absolutely Insane Seizurefest Colors Banana Ping Channel. And that station's so crazed, it doesn't even exist.

Oh, and for all interested as to why I actually bothered to get all this info on a children's television show, I watched it for ten minutes just so I could laugh at how stupid it was. And then I went to play Sonic Adventure 2 Battle. It's less damaging to your brains.

Sayonara, Shadow the Hedgehog--er, readers!
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Title: A New Quiz (of About Medium Difficulty)
Posted: July 22, 2007 (05:18 PM)
Hello, all determined to be happified! Recently, I got Star Wars IV: A New Hope on DVD. As if this was not enough to make me excited through and through, it featured two discs; one contained the special edition, fully remastered and all that, and the second disc contained the original theatrical version, circa thirty years ago. I was so jubilant about this purchase, I decided to create a quiz for A New Hope. Yes, that's right, this is ONLY FOR THE FOURTH MOVIE. Got that? Good. If you get stuck, walk, don't run, to your local Blockbuster and rent the movie. You'll have to pay attention to the film, though, so watch it!
1.) Who shoots first in the original movie, Han or Greedo?

2.) Who shoots first in the special edition, Han or Greedo? Note that this is the DVD version we're talking about here.

3.) The Mellenium Falcon made the Kessel run in how many parsecs?

4.) Which important supporting character in The Empire Strikes Back made a cameo appearance in the special edition? In what scene was this character's cameo featured?

5.) During the purchase of the droids from the Jawas, Uncle Owen buys C-3P0 and an red R2 unit. However, what part of the droid malfunctions, thereby causing Uncle Owen to reconsider his purchase?

6.) At the beginning of the film, we see C-3P0 and R2-D2 ambling, in a panic, through the ship. However, they aren't the only droids visible to us for about twenty seconds. What type of droid follows them about during this time, and what color is it?

7.) Who is the first person in the film to say the popular phrase "I have a very bad feeling about this."?

8.) How big, approximately, is a womp-rat?

9.) Name five pilots during the Death Star battle sequence (aside from Luke himself). Remember, call numbers (i.e., Red Five) don't count! The names are there, you just have to listen for 'em. You may need the special edition, though I don't think you do.

10.) How many words are in the opening sequence where they recap what's happening? Note that the phrases "Star Wars," "EPISODE IV," and "A NEW HOPE" (all at the very beginning) don't count. They're just the headers, see? "A long time ago, in a galaxy far, far away...", however, DOES count. Remember!
I'll post the answers as a reply to this entry. Bye now!
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Title: The Mysteries of Sequels
Posted: July 19, 2007 (02:56 PM)
I am constantly at a loss as to why the sequels of a movie never seem as good as the original. From film to film, there are constant cases proving that more movies are not better.

Consider: back in 1977, thirty years ago, Star Wars came out. We all know what happened with that, now, don't we? It became a hit film (and, later, a cultural phenomenon), and many loved it. So, ol' George Lucas decided to milk the Star Wars franchise for all it was worth and make more movies. Yet the captivating mythos of the first didn't seem fully captured in the subsequent films. Episodes V and VI came out, and they were big, cash-cow hits, but they just didn't seem as good as the first one. And the prequel films seemed more like vehicles for look-what-we-can-do special effects than actual films that should be accredited to the Star Wars franchise. That's not to say that they were bad, they just didn't seem as fun to experience as that first film. And Jar Jar Binks? Unforgivable, Lucas, unforgivable.

And what about the Rocky movies? The first one won a Best Picture, for pity's sake, and it was a knockout hit (hahaha, pun!). And then, the next one felt more like a normal punch. The next was a jab. And the ones after that were, well, like getting hit by a very tiny fly. As for the recent film Rocky Balboa, I didn't see it, but I don't wish to, given the poor track records of the original's predecessors.

Unfortunately, it's like this with virtually all forms of media entertainment. Even videogames are not immune to badsequelitis; remember the first two Mario Parties and how good they were? Now go rent a copy of any Mario Party thereafter. See what I mean?

Got any idea as to why sequels never seem as good as the original films? Reply to this blog post and tell me.

Also, on a totally unrelated note, I have come up with a new idea for fanfiction. It doesn't really fall under a particular game, so it might not be posted here, but it's another Sonic one. I'll give you a hint: Metal Sonic.

Bye, now!
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Title: Nintendo's Reinforcements in the Console War
Posted: July 18, 2007 (06:55 AM)
I recently read a New York Times article about how more and more game developers and publishers seem to be leaning towards the Wii for game-making. It seems that the Xbox 360's and PS3's development costs are going quite high when compared to the little white box with the Wiimote. Besides, with all the Wii sales happening, you know that the companies gotta get them some of that.

At first, a lot of developers leaned towards Microsoft's and Sony's machines. They could pull off better graphics, and that was what people wanted, right? However, their reservations about the Wii were well founded. The GameCube, which initially sold well, was outsold marginally by the PS2 and Xbox. The developers didn't want to run the risk of making a minimal profit.

However, with the huge sales of the Wii, as well as its lower development costs, more and more companies are putting their fears aside and starting to make Wii games. Remember, smaller development costs means that if your game sells well, you'll get more profit then if you were to sell your game on, say, the PS3.

But, for now, we don't know what's going to happen with that. We'll just have to see how the Wii sells. If it continues to sell the way it is right now, it'll have no problem winning the console war. And, with all the possible developers joining up, the sales may increase even more. We don't know yet.

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Title: Sonic CD: The Woes and Happiness
Posted: July 17, 2007 (09:22 AM)
Just the other night, I was enjoying a good game of Sonic CD via the Gems Collection. It was brutally awesome, and the crazy-fun stages/boss battles had me hooked.

But the best was yet to come. I had gotten to Act 3 of Stardust Speedway Zone-- more specifically, the race against Metal Sonic. Man, it was fun. I felt the adrenaline rush as he passed me by, the desperation of losing my rings to his electrical attack, and the thrill of barely pushing past him to the finish line, blowing him up and saving Amy.

Satisfied with a hard day's work, I shut my GameCube off.

Wait a minute. Did that save? I thought it might have, but I checked, just to make sure. To my utter horror, I found that Sonic was dispatched to Wacky Workbench Zone, where I had started from.

I gathered my breath, and was about to let out a raging primal scream of fury and cannibalism...

Then, suddenly, I stopped. I realized that having to go back to WWZ meant that I would get to do the Metal Sonic race all over again.

Oddly enough, I felt content inside. It was so weird, I still can't understand it. But, I'm strangely optimistic that I'll be able to reexperience all the thrills, agonies, and fun of Sonic CD again.

Next time, though, I'm saving. Can't stop me from that.

So, next time you lose your progress in a really fun game, and you just want to let out a raging primal scream of fury and cannibalism, just remember that if the experience was worth the first playthrough, then it should be worth the second. It's tough, but I did it. And I think you can, too.
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Title: Can You Please Hate Linkin Park in Private?!?!?
Posted: July 16, 2007 (03:31 PM)
I would like to ask a favor of all who have read my entry on music and flamed me, due to the fact that I happen to-- shudder-- enjoy Linkin Park. While some of you may think this is grounds for a hanging, have you ever stopped to think about the fact that this is my personal opinion? Heck, guys, it's within my rights as an American to be allowed to like a certain band that some other people don't like! Likewise, it is within your rights to hate whatever bands you like. But, in the intrest of respect, I'd like you to please stop jeering at me about it.

To give an example of the kind of insults I get for this opinion o' mine, I will tell the story of one of my readers (who, for the sake of his respect, not mine, shall remain anonymous) and his replies. He responded to my blog post with his opinion that Linkin Park is awful, which was okay.

At least, it would've been okay, had he not responded to another one of my posts about a different music-related topic. He subtly stated that "You like Linkin Park, therefore your opinions on music are no longer valid", and went on to say that "it's fitting that you enjoy those excruciating [band/game other than Linkin Park deleted for the sake of anonimity] songs."

For the final insult, I checked out his bloody blog, and do you know what his latest entry was about? It was all about how Linkin Park is awful!

I'm not challenging your rights to hate Linkin Park. I'm just asking you to acknowledge my rights to enjoy whatever band I wish to, and please respond politely to my entries, regardless of the subject matter.

Oh, and if there are going to be any flames, please leave them in your fireplaces and out of the face of this innocent Linkin Park fan who has done you no personal wrong. Deal?

Title: Throw it All Away: Who Should I Thank for This?/A2 on MySpace
Posted: July 16, 2007 (11:29 AM)
I have a question that I'm just dying to find the answer to: Who performs Shadow's theme from Sonic Adventure 2, "Throw it All Away?" I want to see if I can find it on iTunes or someplace like that. The song is actually kind of good... sort of...

By the by, another band from another Sonic game with Shadow in it, A2, has a MySpace page that I found recently. Check it out here:


They performed the grim redemption anthem "Chosen One," in case you're wondering. Enjoy their other songs on their Standalone player, including their tribute song to the band STYX, entitled "Too Much Time." It's neat; go check it out.

Bye, gang!
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