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Title: Aztec - One game played on highest difficulty
Contributor:bloomer Mature Content: no
One full game of Apple II 'Aztec'. I play on the highest difficulty setting (eight), make it all the way to the bottom of the tomb and get the idol, but only manage to survive one storey's worth of the return climb, ultimately dying in a pretty silly-looking moment of indecision. The video shows a wide range of the game's content and glitches.
Talk Back!
Sure is a lot of dynamite down there...this looks like the kind of game I'd have no patience with whatsoever (the glitches didn't seem to bother you much given your review score but they'd annoy me instantly). The sound of the tape deck loading new rooms as you go lends an awesome touch of nostalgia to this video, though.
And what an unbelievably merciful act for the game not to take away your idol when the natives capture you.
Hahaha! They actually captured me a second time on the bottom floor, but I erased that from the video (I cut from the start of the first capture to the end of the second) as what happened during those two minutes added pretty much nothing of interest.
The sound is the sound of the 5.25 inch Apple floppy drive.
Anyway, thanks for both reading the review and apparently riding out the whole video!
bloomer - April 29, 2009 (04:02 AM)
Floppy? Oh, okay. Maybe I just wanted to hear a tape deck.
The "whole video" was just a little over seven minutes long, so no biggie. I kind of wanted you to win, though :(
sashanan - April 29, 2009 (04:46 AM)
Wow. You're pretty good at this. I picked up some pointers just watching it. I can never get over how cool the beep noise and "YOU DID NOT MAKE IT" is. I forgot how TOTALLY glitchy the game was, but it's still a classic. Also forgot my frustration with each building glitch.
I'd love to try a playthrough like this but have no clue how to send AppleWin to the screen.
Don't know if you saw this too? Very impressive--uses the "use a box as a stair through the ceiling" bug.
http://www.videosift.com/video/Aztec-fast-playthrough-on-highest-difficulty-Apple-II
aschultz - April 29, 2009 (08:53 AM)
This is unrelated to this game, but of the same era of computer games. Since you guys posting here are all familiar with the C64, Apple II, etc. era of games, I was hoping you could help me remember one I played when I was young, but can't remember what it was called.
It was some game where you controlled a handful of explorers who were exploring some ruins in the Amazon (I think). There was an overworld and underworld. All of the game I remember was overhead where you didn't see terrain until you walked on it, so you'd gradually open up screens. The overworld was something like four or eight full screens. There's be entrances to the ruins, pits into them and various trap spaces like a den of snakes. There also would be little trap squares underground, too, I think. Your party had HP and maybe could even level up, but I don't remember for sure. I recall reading that towards the end, it went to more of a side-scrolling action kinda thing......but I was young and impatient back then and never played it long enough to get that far in the game.
overdrive - April 29, 2009 (11:45 AM)
Sorry for the mess I'm making, having issues with this specific topic (see topic on Announcements & Site Feedback).
Anyway, as I was saying, this description doesn't ring a bell for me. *passes buck to Schultz*
sashanan - April 29, 2009 (02:04 PM)
Wish I could help. Sorry. I never had a Commodore, though I wished I did a lot. All the games I write guides for were emulated.
c64.org maybe has some forums, if the question comes back to you later...
aschultz - April 29, 2009 (03:55 PM)
Sounds like a game I want to play, but I don't think it's anything I've encountered.
bloomer - April 29, 2009 (06:16 PM)
I finally figured out what it was thanks to Moby Games. My mistake was that I thought the title started with an "A" for Amazon or Aztec or something like that. Instead, it's a two-word title with the second word starting with "A". Game's called Expedition Amazon. I think I have the Apple II version......somewhere, if I still have it, but it's also out on other computers of that time, like the C64.
You do level up as you cover more terrain and I think the reason my young self never made it far into the game was because, according to what I read about it, when you get to the underworld mapping levels, a lot of the traps are instant-death if you don't have the right idea in inventory or something like that. Still, I know what game I used to play, now!
overdrive - May 01, 2009 (01:43 PM)
Expedition Amazon, eh? New title to me, but if it hit the C64, this sounds like my cue to check it out. *puts on pirate hat* Avast, me hearties, to the seas of old school emulation, by thunder!
sashanan - May 01, 2009 (01:56 PM)
That does sound cool. I'd never heard of the game. Maybe I'll go check it out on Asimov. I haven't played through a good Apple mapping game for a while.
aschultz - May 01, 2009 (04:25 PM)
Wow -- this game looks both horrible but awesome in that glitch-abusing way. This was cool... post more videos!
An additional memory: when I played this as a kid, it was a bootleg copy. I remember wondering if a lot of the glitches were in the instruction manual. I didn't quite realize how imperfect grown-ups were yet, so I thought they just liked making really nasty puzzles.
Oh yeah, that octopus (and those traps) gave me cool nightmares for a while. The whole bottom level did. I think the wacky bugs added to the whole effect. I didn't get to watch many horror movies, but man, I had Aztec.
aschultz - December 29, 2009 (11:07 PM)
There's nostalgia and then somwhere past nostalgia there's the days of Aztec. The memories of those days hold little joy for me in the gaming department. I remember frustration, glitches, and graphics that made me want to rip my eyeballs out. This video has caused me to rediscover those emotions, thanks.
zippdementia - December 30, 2009 (12:11 AM)
... and then there's bizarre posting messages that tell me I MUST post twice or lose my soul. I didn't know there WAS an HTML code for sucking out souls.
zippdementia - December 30, 2009 (12:11 AM)
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