Patreon button  Steam curated reviews  Facebook button  Twitter button 
3DS | AND | IOS | PS3 | PS4 | VITA | WIIU | X360 | XB1 | All

Nokia Games

Information in the game database is updated periodically. Below, you'll find that information compiled as pertains to Nokia. The company may be involved as a publisher, developer or both.


Ashen [June 17, 2004]
Asphalt: Urban GT [November 15, 2004]
Asphalt: Urban GT 2 [November, 2005]
The Elder Scrolls Travels: Shadowkey [November 23, 2004]
FIFA Soccer 2005 [November 10, 2004]
Flo Boarding [October 17, 2003]
Glimmerati [August 16, 2005]
High Seize [October, 2005]
Mile High Pinball [November 15, 2005]
One [October 13, 2005]
Operation Shadow [October 19, 2004]
Pathway to Glory [November 29, 2004]
Pathway to Glory: Ikusa Islands [November, 2005]
Payload [November 14, 2005]
Puzzle Bobble VS [October 6, 2003]
Requiem of Hell [November 22, 2004]
Rifts: Promise of Power [September 19, 2005]
The Roots: Gates of Chaos [August 15, 2005]
Snakes [January 25, 2005]
System Rush [September, 2005]
Warhammer 40,000: Glory in Death [2006]
Xanadu Next [August 15, 2005]

There are numerous companies in the industry, and their names change like the weather. The information above is not particular about the finer details. Acquisitions are common, so companies with no recent listings may still be developing games under a new name. For example, DMA Design currently has a Rockstar name. Do you know of a title that is not listed above but should be? Be sure and let a staff member know. You can contact staff if you click here.

Policies/Ethics | Contact | Advertise | Sponsor Guide | Links

eXTReMe Tracker
© 1998-2016 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party.Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.