Submit | Contests | Top Rated | Reviews | Previews | Guides | Cheats | Screens | Scores | Videos | News | Forums | Blogs | Register | Login | Users | Staff | Links | Meta
HonestGamers: Intelligent gamers wanted... and rewarded!
Arcade :: Dreamcast :: DS :: GameCube :: iPhone/iPod :: Macintosh :: PC :: PlayStation 2 :: PlayStation 3 :: PSP :: Wii :: Xbox :: Xbox 360 :: Retro & Import
Earn prizes and eliminate ads just by contributing content on your FREE user account. Click for details or register today!


Nancy Drew: Warnings at Waverly Academy Twitter giveaway Nancy Drew: Warnings at Waverly Academy Twitter giveaway
Just by participating regularly on the site, you can become eligible to receive free stuff like games, systems, gift certificates and more! HonestGamers, where intelligent gamers are wanted... and rewarded!
Portal video game review Looking for a good read?
Check out a selection from our database of more than 6000 video game reviews! Suskie has written a Portal review and figures that the game deserves a rating of 10 out of 10. What do you think? Check it out, then be sure to leave feedback or chime in with one of your own!

Systems > PC > W > Warhammer 40,000: Dawn of War - Soulstorm > Staff Review

Sign into your user account to view or leave feedback for this review. Don't have an account yet? You can click here to open one. It only takes a minute, and it's free!

Review by Will Roy
April 14, 2008

Dawn of War: Soulstorm is the third stand-alone expansion to the much-loved RTS Dawn of War, set in the epic and equally-loved Warhammer 40,000 universe, a “space-opera” setting with lots of fantastic alien races and loads of interstellar conflict. It's a great setting for a strategy title, which is probably why DoW did so well.

But there's really not much I can say about Soulstorm that hasn't already been said about Dawn of War, or Winter Assault, or Dark Crusade. To be fair, there's only so much you can do with an RTS expansion. Sure, Soulstorm has new map tilesets, new playable factions and new units for existing ones, a whole new campaign mode, and lots of gameplay tweaks and balances – but I could use that sentence to describe any of the previous titles, and that's probably why my reaction to the release was a half-hearted “Great, another expansion.”

It feels old-hat. But let's talk about it anyway.

A quick run-down for those unfamiliar with Dawn of War: Unlike any other RTS I can think of, resources are amassed not by pointing peons at mineral deposits, but by capturing “strategic points” using infantry. Each of these points generates a small amount of Requisition periodically, which is in turn used to call down more infantry or infrastructure from your faction's orbiting starships (or equivalent). This encourages much more aggressive gameplay than might normally be seen in an RTS, as the only way to get more resources is to sally out of your starting base and fight for them. Bigger, badder units like tanks, aircraft, Dreadnoughts, and the like require a second resource, Power, which is generated from aptly-named Power Generators built by your workers.

The roster of factions so far include; The Imperial Guard, mankind's first line of defense; the Space Marines, human super-soldiers enhanced by cybernetics and genetic engineering; the Chaos Marines, Space Marines long-ago corrupted by the terrifying inhabitants of Warp space; the Craftworld Eldar, remnants of a vast and ancient empire; the Orks (or Orkz), big green killin' machines barely intelligent enough to open a door; the Tau, a young race with a startling affinity for advanced technology; and the Necrons, the robotic warriors of a long-dead civilization still carrying out their ancient orders.

Joining these seven races are; the Dark Eldar, soul-sucking counterparts to their Craftworld brethren; and the Sisters of Battle, an extremely fanatical religious sect of the Imperium of Man. To Relic's credit, each and every one of these races plays differently and uses different tactics and mechanics, and are very well balanced against one another. Quite the accomplishment, as most RTS titles struggle with more than three factions. Those who charge ahead end up with races that play pretty much the same as all the rest, but not so in Dawn of War. That having been said, there's such a thing as “too much diversity”, and with now nine playable races on the table Soulstorm starts to look a little like overkill, particularly since the best way to balance each race was to limit their selection of units to a few archetypes. This is offset somewhat by limited unit and hero customization, things like swapping a Space Marine squad's bolters for flamers, upgrading a Necron Tomb Spyder to be more effective against heavy armor at the cost of light, and lots of mutually exclusive wargear for the Tau commander, but lack of army diversity still gives an overall “meh”.

So there are two new races we can choose from. Forgive me, Relic, for not leaping for joy, as I was quite content with the Space Marines. I can understand wanting to appease all the fans of the franchise, but isn't that what community modders are for? And where the **** are the Tyranids? Every time you release an expansion you set the Tyranid modding team back by months!

Ahem...where was I?

The other new shiny thing is the brand-spankin-new single-player campaign which...bears a striking resemblance to Dark Crusade's single-player mode. Oh, excuse me; instead of Dark Crusade's conquest of a whole planet, we are now charged with conquering a whole star system. Yay. For some reason, the four planets of the Kaurava system holds only slightly more conquerable territory than the planet Kronus of the last game. You'd think there would be, I don't know, maybe four times as much.

And then there's the new air units, one for each faction. Frankly...they aren't that great. They're nothing more than fast-attack vehicles that ignore terrain, which are totally unneeded since most fast-attack vehicles can “jump” over short distances regardless of obstacles anyway.

So to recap: Two more races, a rehashed Dark Crusade campaign, and new units that fill already occupied niches. The overall experience is...less than stellar, feeling less like a labour of love and devotion to a fanbase and more like one more attempt to squeeze money out of a product before the sequel is released – and I'd really, really like to think I'm wrong about that, but Soulstorm's release and DoW2's announcement are just too close for me to think otherwise.

But I'm still a Warhammer 40K fan, and I'll take any opportunity to cleanse heretics and aliens with bolter fire, and to its credit Soulstorm is still as much fun as any other Dawn of War title. It's just...nothing new.


Rating
6
Pick it up if you've got the cash to spare, but don't go out of your way. You're probably better off waiting for the sequel.
Read more about the review rating scale...

Staff reviews represent the opinion of the individual staff member that wrote them and do not necessarily represent the opinion of the site staff as a whole. If you disagree with the contents of this review, you may click to leave feedback on our dedicated forum. Thank you!




HG 2009 Fundraising Progress: $348 / $2500 (14%)
.
.
.
.
.
.
.
Click to learn about the Fundometer or to advertise.

Game Profile & Content All NA EU JP AU
Warhammer 40,000: Dawn of War - Soulstorm (PC) game cover art
Staff Score (Avg): 6.0
User Score (Avg): N/A
Press Score (Avg): N/A
Reviews: 1
Guides: 0
Cheats: 0
Ratings: 1
High Scores: 0
Screenshots: 0
Videos: 0

Title: Warhammer 40,000: Dawn of War - Soulstorm
Genre: Real-Time Strategy (Sci-Fi)
Publisher: THQ
Developer: Relic
Release Date: 2008
ESRB: M

Additional Information: Minimum requirements: Windows 2000/XP, DirectX 9.0c, 2.0 Ghz Intel Pentium 4 or AMD Athlon XP processor, 512MB RAM, 3.5GB free HD space, 8x DVD-ROM drive, 64MB DirectX 9.0c compatible AGP video card


Do you own this game? Register for a free account to track it and other games in your collection!

 Voice Your Opinion...
 Average User Rating (1 rating)
Only registered users can rate this game!
PC discussion forums

 While you're here...

Supreme Commander: Forged Alliance Supreme Commander: Forged Alliance is another PC game in the Real-Time Strategy genre that has been attracting activity lately, so you might want to check it out and see what all of the fuss is about!


   

Site Info | User Help | Privacy Policy | Contact Us | Advertise | Site King
© 1998-2009 HonestGamers
None of the material contained within this site--from reviews, guides, cheats, fiction, and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Warhammer 40,000: Dawn of War - Soulstorm is a registered trademark of its copyright holder. This site makes no claim to Warhammer 40,000: Dawn of War - Soulstorm, its characters, screenshots, artwork, music, or any intellectual property contained within. No opinions expressed in any review, guide, cheat, fanfic, or editorial necessarily represent the opinion of the staff or any site sponsors.
eXTReMe Tracker