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Looking for a good read? Check out a selection from our database of more than 6000 video game reviews! EmP has written a Requital review and figures that the game deserves a rating of 7 out of 10. What do you think? Check it out, then be sure to leave feedback or chime in with one of your own! |
Preview by Gary Hartley
April 28, 2008
I hate previews (budding reviewers, take note: do not start previews like this) and I hate them because there's no leeway to work in definite. I can't say this and that is going to be great because there's no way I know that some new addition won't come along and kick it squarely in the groin, and, likewise, I can't complain about some other quirk too much because there's every chance it'll get fixed.
Well, sod all that. Roogoo's going to rock.
I want you to think back to when you were but a small child and your stingy parents bought you a series of shaped pegs you had to slide though similarly shaped holes. Then throw the entire set up into space, add grape-flavoured ninja that hate you and factor in a sugary-sweet addictiveness that would have hardened crack-heads drop the pipe and grab the keyboard.
Like all great puzzle games, Roogoo's biggest strength is its simplicity. The shaped blocks fall from the sky and you have to rotate disks so that the pegs fall in the right holes. This will make a tower of pegs stack up until sheer force of number plummet through the hole and onto the section below. You then have to try and steer the stack through the corresponding holes, spinning the disks rapidly to line everything up right. Fail to do so at any stage, and the pegs will fly off into the background, forever lost. Lose too many blocks, and it's game over.
Clumsy fingers are not the only obstacle in your way, though. Sometimes, little purple fellows will appear on top of the holes you need, blocking them from being any use. To combat them, you must execute a ‘speed dump', plunging your pegs downward at an increased velocity and clobbering the little interloper on the head. Butterflies will sometimes kamikaze into your stacks at times, too, throwing them back up in the air, but the main enemy is gravity. Just trying to line up your disks in time to catch the falling blocks may sound simple, but with pegs raining down having only a split-second to rotate that hole to collect that peg is anything but easy. But it is all kinds of addictive.
So, what can I tell you form this preview? Not as much as I'd like to from a professional stand-point. The text in my code was all gibberish, I couldn't understand what modes I was entering until I got there and, if there's any multiplayer modes to be found, I either didn't have them or couldn't find them. There's some sort of story about cutesy sentient teddy bears in there somewhere, but I'll have to wait for a full code before I get to understand that, it seems. This is another big reason why I hate preview codes.
I'll make an exception for Roogoo. I don't need an obligatory story to know, regardless of what random game mode I might stumble into, that I'm going to have a blast.
Previews represent the opinion of the individuals who wrote them and do not necessarily represent the opinion of the site staff as a whole. If you disagree with the contents of this preview, you may click to leave feedback on our dedicated forum. Thank you!
| HG 2009 Fundraising Progress: $348 / $2500 (14%) |
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Title: Roogoo |
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