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Systems > Game Boy Advance > Y > Yu-Gi-Oh! Double Pack > Staff Review

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Review by Zigfried
April 16, 2006

This is HonestGamers, so I'll be honest — when I think of the site's demographics, I don't think of Yu-Gi-Oh. I think of kick-butt epics like Halo and El Viento: stories of life-or-death world domination! Even when the fates of nations supposedly hang in the balance, watching the Yu-Gi-Oh cartoon is like watching a circle of nerds play Magic: The Gathering.

Excitable Boy: "I summon the monstrous dinosaur URABY!"

Melodramatic Boy: "Your URABY cannot defeat... the ARMED NINJA!"

[I have to admit that ninjas fighting against dinosaurs is actually pretty cool.]

Excitable Boy: "Ha! We'll see how that ARMED NINJA fares against VALKYRION THE MAGNA WARRIOR!"

Melodramatic Boy (clutching head in imagined pain): "Noooooo!"

Like Dragonball Z, the show's basically a giant display of ridiculous one-upmanship, except that instead of attacking each other with fireballs and psychic ice beams, the characters sit at a table and play cards. I can't get behind that.

Surprisingly, the Yu-Gi-Oh! Double Pack is a bit more engaging than the cartoon. For one thing, it's definitely more fun to play than to watch (even if the real-world rules have been drastically over-simplified). For another, even though it uses the English names (like Jonouchi Joey), the game's two stories — adapted from the Battle City arc — aren't as childishly censored as the cartoon. When "duelists" lose a match, they're no longer banished to a mythical Shadow Realm — in the Double Pack, losers are chopped up by spinning buzzsaws or tied to anchors and hurled into the ocean!

That, I can get behind.

The Double Pack's first episode, The Sacred Cards, takes place in Domino City, where you'll guide your hep cat character (he sports a backwards pink baseball cap) and challenge everyone to card duels, just like in Final Fantasy 8. Except without the awesome 3D graphics or painful ten-minute summons.

Other characters from the show, including Yugi himself (a spiky-haired kid who wears slave attire, complete with chains and collar), make brief appearances, but their purpose is the same as everyone else: to stand around, get challenged by the hipster player, and get beaten. When someone loses a friendly match, they give up their rarest card. A bunch of villains called "GHOULS" have invaded the tournament to obtain all the rare cards for themselves. When GHOULS win matches, they kill the loser, which begs the question: if you're going to kill everyone, why bother playing? Why not just brain a few kids and steal their decks?

The manual doesn't explain the game's basics very well, so I did some internet research to learn more about Yu-Gi-Oh! That was a waste of time, as the game ignores many real-life rules to create new ones of its own. Either that, or it's following crazy Japanese rules that never made it to the US. Fortunately, since I don't follow the card game, I was able to quickly forget the "real" rules and play the game for what it is: a prettied-up variant of War.

Basically, when your turn begins, you play a monster card. There's no "casting cost" like you'd find in Magic; you just place the card on the virtual table, whether its a Dark Plant (with 300 attack power) or a Battle Ox (with 1700 attack strength). In the real card game, a lot of these creatures have special powers to differentiate them from each other, but most of those powers have been removed. So now we're left with a bunch of cards that are just outright better than others.

To simplify the game even further, Konami added an Elemental Instant Kill mechanic, which doesn't exist in the "real" card game. Water automatically beats fire beats forest, and so on. Because of the elemental system, themed decks SUCK. If you know someone is using a zombie deck, then just make sure you have a bunch of "light" cards and you can instantly destroy a 1500-strength Zombie with a piddly 250-strength Fairy!

75 percent of the game's opponents use themed decks. Unless you're an idiot, you should win The Sacred Cards quickly and easily.

SUCCUBUS KNIGHT!

The second game, Reshef of Destruction, adds a bunch of dark and twisted cards with really cool artwork. I especially like STUFFED ANIMAL — a teddy bear split in half by two rows of sharp, glistening teeth.

Don't get excited; the Reshef game is complete trash.

Like The Sacred Cards, the Elemental Instant Kill system still exists and there are a bunch of cards that are just outright better than others. However, this time around, the NEO-GHOULS' decks are more varied and less reliant on easily-defeated themes.

Unfortunately, Konami has made a bunch of horrible changes:

1) In The Sacred Cards, winning a duel usually increased your deck strength by 5, which was already too low. In Reshef, winning often increases your deck strength by only ONE.

2) After you win a match, your life points aren't restored, so you have to walk all the way back home to recharge. This doesn't make the game more challenging; it just wastes time.

3) Your opponents cheat. Even if your monsters are face-down (hidden from view), the enemy always knows what they are... and knows whether or not to attack. This was also a problem in The Sacred Cards, but that game was so easy that it didn't matter.

4) The cursor is broken. The purpose of the cursor is to select a card. As in, you push left, and it moves left. Push right, and it moves right. At least, that's how it should behave. Here, the cursor freakishly flies around the screen for a few seconds before you're allowed to move it anywhere. Every time you perform an action, the cursor starts flying around uncontrollably again. This wastes time and plummets the gameplay from "simple but fun" to "annoying". I've never played a game before that managed to screw up cursor movement.

On the plus side, your backwards baseball cap is now blue.

Whatever promise the Yu-Gi-Oh! Double Pack had, Reshef of Destruction wastes it. I can't recommend a two-game compilation where the better game is too easy, too short, has no multiplayer mode, and doesn't even follow actual Yu-Gi-Oh rules. And that's assuming you ever even cared!

//Zig


Rating
4
Even though the original Japanese artwork is nice and The Sacred Cards is somewhat enjoyable, I can't recommend this -- not even to Yu-Gi-Oh fans.
Read more about the review rating scale...

Staff reviews represent the opinion of the individual staff member that wrote them and do not necessarily represent the opinion of the site staff as a whole. If you disagree with the contents of this review, you may click to leave feedback on our dedicated forum. Thank you!




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Game Profile & Content All NA EU JP AU
Yu-Gi-Oh! Double Pack (GBA) game cover art
Staff Score (Avg): 4.0
User Score (Avg): N/A
Press Score (Avg): N/A
Reviews: 1
Guides: 0
Cheats: 0
Ratings: 0
High Scores: 0
Screenshots: 5
Videos: 0

Title: Yu-Gi-Oh! Double Pack
Genre: RPG
Publisher: Konami
Developer: Konami
Release Date: February 22, 2006
ESRB: E
Save: Battery

Additional Information: Contains The Sacred Cards and Reshef of Destruction.


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