Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Mega Man X: Command Mission (GameCube) artwork

Mega Man X: Command Mission (GameCube) review


"This isn’t the first Mega Man RPG, but it is the first Mega Man RPG that hasn’t used weird some weird card system or had grids to move around on or wasn’t a blatant Pokémon knockoff. In Command Mission you play as X, robot fighter extraordinaire, hunter of the rogue reploids known as Mavericks. If you’ve been playing Mega Man X games for a while, you probably have this history memorized; from what I can tell, it’s just a continuation of the main series. I wouldn’t know because, again, I’m not good at the games and haven’t dug deep into the storyline. And, again, I don’t really need to. Command Mission’s plot is extremely linear and self-contained. "

I used to be good at Mega Man.

I could beat them in a couple of hours. I could defeat most bosses on the first try. Hidden levels? I found them. Secret paths? Uncovered every last one. Call it youthful vigor, call it a prodigy’s mad skill, call it whatever you want, but I was damn good.

Then I got into RPGs. Ten years later, I’m doing good to make it past Mega Man X's first level. My reflexes are crap, plain and simple. But that’s the good thing about Mega Man X: Command Mission: I don’t really need them.

This isn’t the first Mega Man RPG, but it is the first Mega Man RPG that hasn’t used weird some weird card system or had grids to move around on or wasn’t a blatant Pokémon knockoff. In Command Mission you play as X, robot fighter extraordinaire, hunter of the rogue reploids known as Mavericks. If you’ve been playing Mega Man X games for a while, you probably have this history memorized; from what I can tell, it’s just a continuation of the main series. I wouldn’t know because, again, I’m not good at the games and haven’t dug deep into the storyline. And, again, I don’t really need to. Command Mission’s plot is extremely linear and self-contained.

It introduces you to the main characters: X and Zero. Good reploids.

It tells you what they do for a living: Hunt bad reploids, the Mavericks.

It brings up the bad guys: Commander Epsilon and his forces.

Then it drops you out in the middle of a dark and stormy night for a stealth mission, things go horribly and predictably wrong, and that’s the end of chapter one.

Notice, that’s chapter one: Unlike most RPGs that go straight through, Command Mission strives for an episodic format with missions spanning all over Giga City, nodding and winking towards the traditional Mega Man X way. A chapter starts, you pop up in home base, buy what you need, get filled in on the current situation, get beamed to the enemy dungeon and fight your way towards the boss. Always the way. You’ll never be asked to look around for beads to a necklace. You’ll never have to worry about which town you should be at or which house you should be looking in so a cutscene will start up. No questions. Linear.

But that doesn’t mean Command Mission is easy; just like its platforming brothers, this is anything but a smooth ride. Regular enemies wear you down with frequency and sheer power; the encounter rate’s fairly high and even the weakest enemies have the dirtiest tricks. Healing, replication, poisoning, stealing health, impenetrable defenses and devastating attacks all keep you guessing; rare is the fight that you can just tap a few buttons and move on from. You’ll need strategy.

There’s always a boss waiting at the end of the madness, but it just wouldn’t be a Mega Man boss if the fight wasn’t a fierce, skin-of-the-teeth melee where the slightest miscalculation means death; even I remember that much about the series. No exception here. Silver Horn summons a wave to crush the party, Wild Jango lights the entire with his electric strikes, even the seemingly sappy Dr. Psyche sheds his nerdy exterior, transforming into a giant…floating… robot…fish…thing that’s every bit as powerful as it is ridiculous. Dumb names and even dumber designs aside every boss pulls you through the wringer; chances are, even at your best, you’ll lose to them once. Or twice. Or three times. Or as many times as it takes for you to see the tools at your disposal and realize how they can best be used.

Seven characters. It’ll take a few chapters to get them all, but before long you’ll have the full magnificent seven to choose from. X and Zero head the pack, naturally, and the gun-toting, body-morphing Axl joins them soon enough. But four others round things out, new to the series.

The reploid nightingale: Cinnamon

The gambling soldier-of-fortune: Spider.

The quick witted and quicker moving ninja-thief: Marino

The lumbering giant with dreams of being a hero: Steel Massimo.

They’ve each got their own little plots going, they have some character development, and while Command Mission focus on gameplay above all things, a few scenes are almost to the point of being touching…but then the game remember that this is Mega Man, not Final Fantasy, and promptly blows something up.

And there are so many ways to blow things up. Mad customization; you can equip missiles, laser, energy cannons and a wide array of science-fiction fair, tweaking and tuning till the party meets your needs.

There are so many ways to blow things up, too. Mad customization; you can equip missiles, laser, energy cannons and a wide array of science-fiction fair, tweaking and tuning till the party meets your needs. There's no magic, no spells here; just robots tearing apart other robots with the finest tech available and the most inventive ways for putting them to use. Like when you fire X’s famous Charge Shot in the classic way; holding the X button and releasing when the power’s full. Or when Spider breaks out his deck and lets the cards decide his move; the power, elemental force and frequency of his attack determined by the hand you chose. Or even when Axl puts his morphing powers to work and transforms into any boss you’ve defeated so far; staying in the form long enough to lay out their strongest attack.

These attacks are called the Action Triggers, and each character has his own unique way of doing them with unique effects, making battle much more than just selecting from menus. And this isn’t even delving into each character’s Hyper Mode; you can power them up to extreme levels for a certain number of turns, raising their strength exponentially, enough muscle to crush even the heartiest boss...if you do it at the right time, when there’s no chance he’ll dodge or block or become immune, as these bosses are wont to do.
Translation: The enemies have some advantages. So do you. The trick is to use yours in ways that offset theirs, and it’s that sort of intensity and stratagem that makes Command Mission such a grinding experience.

I was a casual Mega Man X fan before I played Command Mission and, really, that hasn’t changed. I’m more familiar with the universe than I was, but I’m not impressed. That’s okay; it’s obvious that the focus lies with the battle system, and that’s where the appeal lies. It’s innovative. It’s deep. It encourages experimentation and rewards with sweet victory. It gives Mega Man X a new spin, but keeps close to the roots. The result is a game that bridges a gap between two radically different styles of play; the unrelenting fury of Mega Man X with the unyielding strategy of a well-done RPG.

It’s all the better for it.



lasthero's avatar
Staff review by Zack Little (September 30, 2006)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by Zack Little [+]
Catwoman (Xbox) artwork
Catwoman (Xbox)

99.999% of the people reading this review have either seen or heard about the horrendous Catwoman movie, and are coming into this review expecting it to be bashed. Though I hope the great majority of people enjoy the read, know that I'm not aiming it at them. No, this is for the .001, the one soul on the planet ...
Mass Effect (Xbox 360) artwork
Mass Effect (Xbox 360)

The moment that made me realize Mass Effect was a great game came about thirty minutes in.
Spider-Man 3 (Xbox 360) artwork
Spider-Man 3 (Xbox 360)

Gang wars take over the streets. An alien symbiote pops out of nowhere and gives him a new suit with incredible strength - but makes him a complete asshole. Kraven the Hunter, Calypso, the Lizard, the Rhino, the Scorpion, the Kingpin, the Sandman, the New Goblin, Venom - New York City is a battleground, and there’s onl...

Feedback

If you enjoyed this Mega Man X: Command Mission review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Mega Man X: Command Mission is a registered trademark of its copyright holder. This site makes no claim to Mega Man X: Command Mission, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.