Submit | Contests | Top Rated | Reviews | Previews | Guides | Cheats | Screens | Scores | Videos | News | Forums | Blogs | Register | Login | Users | Staff | Links | Meta
HonestGamers: Intelligent gamers wanted... and rewarded!
Arcade :: Dreamcast :: DS :: GameCube :: iPhone/iPod :: Macintosh :: PC :: PlayStation 2 :: PlayStation 3 :: PSP :: Wii :: Xbox :: Xbox 360 :: Retro & Import
Earn prizes and eliminate ads just by contributing content on your FREE user account. Click for details or register today!


Nancy Drew: Warnings at Waverly Academy Twitter giveaway Nancy Drew: Warnings at Waverly Academy Twitter giveaway
Just by participating regularly on the site, you can become eligible to receive free stuff like games, systems, gift certificates and more! HonestGamers, where intelligent gamers are wanted... and rewarded!
Guilty Gear X2 #Reload video game review Looking for a good read?
Check out a selection from our database of more than 6000 video game reviews! goldenvortex has written a Guilty Gear X2 #Reload review and figures that the game deserves a rating of 9 out of 10. What do you think? Check it out, then be sure to leave feedback or chime in with one of your own!

Systems > Xbox > S > Samurai Shodown V > Staff Review

Sign into your user account to view or leave feedback for this review. Don't have an account yet? You can click here to open one. It only takes a minute, and it's free!

Review by Jason Venter
January 21, 2006

Ukyo Tachibana is a wuss without his sword. We were going at it, swinging our blades back and forth. Before I knew it, we were locked against one another, weapons crossed. A circular red icon appeared out of nowhere, and I mashed my attack button. Ukyo coughed and his blade went flying behind me, out of reach. Mercilessly, I pressed him into the corner, swiping my sword until he surrendered to the force of the attack and crumpled to the ground.

When I play Samurai Shodown V, such moments are infrequent. Usually, I’m getting slapped around by little girls with umbrellas or red ogres with slimy tongues and pot bellies. Repeatedly, I fall to the ground while the announcer grunts that the round is concluded.

I blame this on too much Street Fighter II. I’m used to fluid movement in my fighting games, particularly those of the 2D variety. The delay that follows each move in Samurai Shodown V thwarts me at every turn, and I’m not used to how much damage the computer can do with a single, feather-weight punch. I’ll jump into the air, sailing like a kite at the beach, and my opponent will watch me for a few seconds as my graceful arc reaches its peak. Casually, she’ll toss a knife at me and it will strike. I’ll fly backwards then, faster than I’d been moving before, then hit the ground before stumbling to my feet. Disgusted with how ineffective the air approaches have been, I’ll waddle toward her and she’ll get me again. By then, the round is all but lost.

Switching characters while in “Arcade” mode doesn’t help because the opponent usually changes as a result. That didn’t seem to have much bearing on my experience, though. The end result is the same with few exceptions: I lose. There are 26 characters to learn, too. That’s 26 move sets to memorize and as many patterns. If off-the-cuff strategies will always fail (and they will), then it’s all about slowing things down and treating each opponent as a new challenge. You’ll want to study patterns and make the most of every punch, kick and special attack available.

As such, my Samurai Shodown V experience soon led me to the instruction manual. I learned that each character has a few special moves that you can execute for increased success. This was no surprise, since they’re a staple of any fighting game, samurai-themed or otherwise. Character-specific specials look kind of cool and are sometimes even useful. For example, you can cast a shadow of yourself, then cut it apart at the torso as you step back. Your disoriented opponent might then hack at the wrong set of legs, giving you time to counter with a clever follow-up blow. Do enough damage and you can press another button to slide into “rage” mode.

This special attack will change the screen’s color palette. If you’re knocking your way about on a stone terrace while flames waver in the background, for example, fire and the glowing night sky assume a bluish hue. As the meter slowly slides away, you’ll note that you have access to additional attacks that will decimate your opponent’s life meter. He doesn’t move any slower, though, and you haven’t gained any visible agility. The questionable “wow” factor of a palette swap is lost. My moments of rage looked more like an old lady pushing a shopping cart through the supermarket.

But enough about the fighting itself. Let’s talk about those production values.

A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite arena is a suspension bridge. Pine trees sway nearby and, beyond them, water cascades down a monstrous waterfall. Another area finds you riding a boat while a cityscape passes in the background. The selection of locations here is impressive (much wider than the quick sample I gave might lead you to believe), and most of them look pretty nice. You almost get the sense that you’re trekking across feudal Japan.

The soundtrack is a treat, too. Most of the music sounds samurai-ish, with the occasional break for grinding guitars that effectively toy with the adrenaline. I like the slower numbers. They lend a lot to the game’s overall atmosphere. The generic rock might get my blood flowing, but every time I hear it I want it to stop. It feels out of place and detracts from the almost artistic nature of the on-screen battles. I also wanted the voices to go away. Almost every time you press a button, it elicits a grunt or a groan, to the point of absurdity.

Elsewhere, text is a nuisance. Many of the fighters have a history with one another, and will gloat accordingly. You’ll want them to all just shut their mouths. The text is displayed in massive letters, all capitalized. [YOU HAVE TO PRESS BUTTONS] [A LOT JUST TO SLOG THROUGH] [IT ALL, SINCE MOST SENTENCES ARE] [SPREAD OUT THROUGH MULTIPLE] [BOXES.] It’s a shame the developers didn’t have the time to polish it further.

You can get used to the uneven production values, though. After all, who knows how many more 2D fighting games we’ll see? With that in mind, Samurai Shodown V becomes more tempting. It isn’t flashy and it isn’t the sort of game most of your friends will want to play (if you have Dead or Alive and Tekken games in your collection, they probably won’t even care that this one exists). Those seeking competition will generally have to settle for the hardcore online community. Xbox Live is supported. If the chance for some old-school gaming is enough that you’ll forgive a few superficial flaws and a methodical fighting system, head down to the store and pick this one up before it’s gone for good. You know you want it.


Rating
7
In many ways, Samurai Showdown V looks and plays like a work of art. It's those tiny flaws that detract from that. Don't let that put you off, though!
Read more about the review rating scale...

Staff reviews represent the opinion of the individual staff member that wrote them and do not necessarily represent the opinion of the site staff as a whole. If you disagree with the contents of this review, you may click to leave feedback on our dedicated forum. Thank you!




HG 2009 Fundraising Progress: $348 / $2500 (14%)
.
.
.
.
.
.
.
Click to learn about the Fundometer or to advertise.

Game Profile & Content All NA EU JP AU
Samurai Shodown V (XBX) game cover art
Staff Score (Avg): 7.0
User Score (Avg): N/A
Press Score (Avg): N/A
Reviews: 1
Guides: 0
Cheats: 0
Ratings: 1
High Scores: 0
Screenshots: 4
Videos: 0

Title: Samurai Shodown V
Genre: Fighting Action
Publisher: SNK Playmore
Developer: SNK Playmore
Release Date: January 17, 2006
ESRB: T
Save: Hard Drive
Platforms: Arcade, NEO, XBX


Do you own this game? Register for a free account to track it and other games in your collection!

 Voice Your Opinion...
 Average User Rating (1 rating)
Only registered users can rate this game!
Xbox discussion forums

 While you're here...

Street Fighter Anniversary Collection Street Fighter Anniversary Collection is another Xbox game in the Fighting Action genre that has been attracting activity lately, so you might want to check it out and see what all of the fuss is about!

Samurai Shodown V screenshot
Samurai Shodown V screenshot
Samurai Shodown V screenshot

   

Site Info | User Help | Privacy Policy | Contact Us | Advertise | Site King
© 1998-2009 HonestGamers
None of the material contained within this site--from reviews, guides, cheats, fiction, and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Samurai Shodown V is a registered trademark of its copyright holder. This site makes no claim to Samurai Shodown V, its characters, screenshots, artwork, music, or any intellectual property contained within. No opinions expressed in any review, guide, cheat, fanfic, or editorial necessarily represent the opinion of the staff or any site sponsors.
eXTReMe Tracker