Below you'll find blog posts on the site that were made by people this account has listed as friends. You'll also see replies that your friends may have made to posts from people who you don't currently count as friends. As many as 20 posts and replies will display, assuming enough of those individuals have posted in their blogs.
Title: The Urge to Write ~ Metal Gear series retrospection
Posted: January 01, 2014 (04:35 AM)
So I'm coming now to bring my thoughts together on what I felt about the original Metal Gear games on the MSX. I'll touch up a bit on my history with the series, then get into what stuck out to me in these games. The things that are interesting! 'Dese are Kojima joints, after all! So enough with the sentimental bullshit and let's get to killing dudes.
"Ice skating?" "WE ARE ULTRA BOX." "I am Runner Man." "UH OH! THE TRUCK HAVE STARTED TO MOVE!" "Don't get greedy, Snake!" "Nyaaaa!!"
When I was a kid I played Metal Gear on the NES. The cartridge and box artwork will always bring the nostalgia of being a kid back to me. Like any half decent NES games would leave an impression on a kid in it's era, I think. Metal Gear was always "that badass game where you punch dogs in the ass" and "get all the badass weaponry like a fucking G.I. Joe." Metal Gear was always "that game with the hidden death pits" inspiring nightmare fuel but then eased by the catchiness of the death jingle. It was also a game with lines many of us know and love, such as "UH OH!! THE TRUCK HAVE STARTED TO MOVE!!" and "I FEEL ASLEEP!". Even a child could recognize grammar that poor. And as the years went by gamer's all around recognized these lines as being classic 'engrish'. In other words, a "SHIT ASS TRANSLATION!" But I for one have held these quotes to be icons of an early time in gaming. And even as icons of my childhood. I feel like everyone who played Metal Gear as a child must share these feelings.
When Metal Gear Solid was released in America I was in 7th or 8th grade. Beside the hype of the PlayStation, MGS was a premier title. It was a game with a proportion unmatched. The story and dialogue was gripping, it was compelling! When Meryl was shot by Sniper Wolf, we all felt our hearts skip a beat, we didn't expect it! Her screams were visceral and real. Metal Gear Solid was full of unique moments in which we were tied to Snake and his adventure, who he met, the bosses and allies. Psycho Mantis is the best boss in video gaming history. The bosses bustled around their own gritty cores: they were characters with a sordid history of their own. And their deaths were ended and somehow justified by the special ops hero, Solid Snake, the "living legend" war hero. Metal Gear Solid was a tangible universe that reverberated deeply in our fantasy.
The sleek white design of the jewel case cover art even gave a slick impression. Even for the American release, I think the cover art took the Japanese approach with minimalist design. To me the impression was, "There is something special in here."
The nugget moments of Metal Gear Solid left a strong impression to me and it became one of my favorite games. I loved showing it to my friends. It was exciting. Metal Gear Solid 2 and 3 both were great, but the feeling of the first is unmatched.
Roughly 10 years after the release of MGS, I decided to find an MSX emulator and try the original MSX titles. I had only heard they were good, yet, hardly a single gamer would praise them specifically over the NES title. Not a big surprise considering the MSX was only a European and Japanese computer. And only untill the ports in MGS:3 Subsistance, I believe, and in the MGS HD collection could we play the MSX games.
The intro is different from the NES version. In the MSX, Snake swims underwater to infiltrate the base, similar to the into to MGS. And you begin immediately in a base unlike the NES, where you are deployed via parachute outside of a facility you eventually reach. Beyond this the game ends up being played quite similarly to the NES version. The Gas Mask is the first key item you need. The other main difference is the music. And this quality would be a main reason to play the game as the MSX2's audio hardware has a real bass to it. The bosses and level design was changed around a bit, but I was surprised to find that many sections were quite similar to the NES version. There's an area with airborne jet soldiers who chase you around like bees. But I don't want to explain all the differences in this post, I'd rather talk about what was interesting or funny. Like a stationed helicopter who is easily defeated by stepping into a safe spot and lobbing grenades. The cardboard box is present and actually works to avoid enemy detection! And unlike MG NES, you battle Metal Gear in the MSX version. But he's defeated by detonating plastic explosives in a specific order on Metal Gear's feet. Quite odd, and specifically annoying as the last direction was forgotten by the NPC who tells you. Pretty epic.
All in all, MG MSX is a solid game and notably improved with different situations compared to the NES game. However, I think I've exhausted my lust to write now so I'll leave this entry at this.
Hopefully I can write something about Metal Gear 2 MSX as it was more interesting than the first game. And a completely new experience unlike MG1 compared to MG NES. I am hoping to get back to writing game reviews for Honest Gamers as well so I hope this will be the catalyst to bring me back. Well, cheers HG.
Wow, it looks like you're making pretty good progress on that list! Congrats on setting a fun goal like that for yourself and sticking to it!
I don't trust myself to try a never-ending MMORPG. There are too many great games with a definite ending that I still need to play first.
Title: Expect more retro coverage here from yours truly
Posted: June 27, 2012 (02:42 AM)
I decided that it's a bit silly how I have close to 300 games for the NES, SNES and Genesis that I basically never play, especially since I know that I love me some retro gaming. The main issue was that I didn't want to fiddle around with having three separate retro systems hooked up to my television, which already is surrounded by newer systems.
The solution brought itself to my attention several months back: it's the Hyperkin RetroN 3. The problem was that I had a hard time "pulling the trigger" on a purchase, because technically I already have the hardware to play my games. It's in boxes here in my apartment.
Finally, I decided that if this would help me get more use out of my games, it was worth doing. So I made the purchase, along with some knockoff NES and SNES controllers (which are remarkably good and cheap). Apparently, with patents expired, people can make great hardware to play all these old games.
The system arrived today, and I have already reviewed a game as a result. I look forward to (hopefully) playing through and reviewing plenty more retro titles from my collection in the months ahead, if there's interest. I do have a lot of great games--or potentially great games that I've not yet played, despite owning them--that aren't yet reviewed on the site. I'd like to see HonestGamers get back to posting a nice selection of reviews for those older titles, not just the new stuff... though I plan to keep up with that, too, with help from freelancers and staff.
So anyway, that's an update from me. I hadn't posted in this blog for awhile, and I figured this was as good a reason to post as any!
Horror games -- good horror games -- go out of their way to make yu feel like you're a/ always being watched and b/ there is always something just behind you. It's supposed to make you feel uneasy at all times. Silent Hill: The Room knows that, but does not know how to employ a subtle touch. So:
There's a new landing page for the site, which I know is always a surprise but I hope that you'll all find the new layout useful. It should more effectively highlight a variety of new content for people who visit the site for the first time, while the content that more regular users tend to enjoy most is right near the top of the page (or requires less scrolling to reach).
I've posted in more detail on the forums. You can view that topic right here.
In other news, I've taken additional steps to disable iframes on the forum, both in messages and in signatures, as they can serve as a security exploit. I know some people like to use things that include iframes, but there's no telling who might control the content on the other end, so it was an appropriate change. Have a great weekend, everyone!
Good luck, man. Every now and then, something comes along that takes priority over reviewing video games online, and I suppose this just about registers as such.
Title: Re: I really want to go for a walk on the beach with Venter
Posted: March 11, 2012 (01:48 AM)
It's worth every penny, but don't forget, you'll also have to pay for your own airfare and lodging! I'd maybe let you sleep on the floor in my front room, since you would have to come all that distance, but you seemed just a little too excited about the walk on the beach.
Title: Re: Six wins Best Implementation at XYZZYs
Posted: March 09, 2012 (02:46 PM)
Congrats on your win. That's gotta be gratifying!
Title: Re: My reviews are getting longer again...
Posted: March 06, 2012 (08:03 PM)
I think you mean KB. MB would be a LOT of text.
I discovered that the links to posts from the Friends page were not always working as should (specifically, when people would try to click to read the original post that prompted any replies that now appear in the feed), so I fixed those links. It's just a minor tweak, all for the best because previously the page was not working as intended and now it is.
You have likely noticed by now that the left and right columns on the main site were swapped. There's a simple reason for that. I've been reading for a long time about the natural path a person's eyes follow when viewing a site. I've also been reading within Google's help pages that it's important to switch up design elements (such as the orientation of columns) to determine which layouts get the desired response.
The new setup is an experiment. People tend to look toward the left of the page first, which will allow them to see our latest featured content no matter what page they first view upon arriving on the site. In general, the tendency is to ignore content on the far right side of a page. Because our left bar is narrower than the right bar, the effect of the new design is that the left content calls attention to itself (as it should, to encourage more traffic to reviews and such) but the right column also pops out more and is more comfortable to read.
I realize that the experience can be jarring for people who have been viewing pages on the site for years. It took me between 15 and 20 page loads as I browsed the site before I adapted to the change, but now I quite like it. I hope that you'll give the change a chance and see how it impacts your browsing experience. It will likely remain in place for at least a few weeks to give me time to determine what impact (if any) it has on our traffic.
Edit: For whatever reason, pages now seem to load faster than they did previously. I like that.
Obviously, I haven't been making huge tweaks to the blogs after the recent change of some enormity, but today I did add one tweak that's been on my mind for a bit: a bar along the top of the page so that it's easy to return to your own profile if you visit a friend's blog. It's something some of you had asked about, as well.
Another change I may implement today is a change to add replies to the "Friends" page, so that it's easier to see discussions friends might be having that you aren't necessarily aware exist. It's likely I'll put that change in place today, perhaps even in the next few minutes. It'll make it easier for more people to join interesting discussions.
This section of the site is obviously still a work in progress. I hope that you're enjoying the streamlined design as much as I am. Thanks for continuing to frequent the site and for posting in your blogs when you have something to share.
I always (as in, both times thus far) enjoy reading about your expliots at Gamejam. Long may it continue!
Awesome write-up describing what sounds like a wonderful event. Thanks for sharing!
I downloaded Pushmo this afternoon. Now a few hours later, I'm at 4-6 and ready to stop for a bit. I didn't skip any puzzles, so my brain is a bit fried at this point. Getting to the top of the Christmas Tree was quite the ordeal, and there were a few other tough puzzles along the way, as well (the NES controller comes to mind).
Title: Re: So what apps do you-all use to write?
Posted: January 28, 2012 (04:05 PM)
I use Microsoft Word and sometimes Open Office. I also write a surprising amount of stuff in regular Notepad if I'm in a rush.
Why does EmP already have five orbs while everyone else has four?