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..the "Impact Bomb" that is! Nyuk-nyuk.
1) Great voice acting
2) Witty/humorous script
3) Not-that-trite characterization
4) Lead character has a pet eagle
5) Monsters can be avoided visually on the field
6) Allies can cancel enemy attacks, and vice versa
7) Battling has oft-seamless FMV segues/mingling
8) A character uses TWO chakrams as weapons
9) Goomba-free!
10) Avoids series sophomore slump
But why must every RPG have a scene where the naive ally calls so-and-so Mr/Mrs. and that person takes offense and makes them knock it off? It's a title of respect, people!
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Genj - February 08, 2007 (07:06 AM) I always thought Grandia II just felt like a really boring, dumbed down version of the original. Plus many of the spell animations were way too fucking long and I always hated how you couldn't skip them on (at least) the Dreamcast version. |
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shotgunnova - February 08, 2007 (01:29 PM) ...but being able to play it on the PS2 instead of finding some old system + old game is a lot easier. It ain't that bad most of the time. |