Invalid characterset or character set not supported Tactics Ogre Gaiden Wants YOU for the GBArmy!





Tactics Ogre Gaiden Wants YOU for the GBArmy!
April 09, 2007

...is awesome, and here's the Top 8 Reasons Why You Should Buy It Pronto.

01) EMBLEMS. Feats in battle earn these little buggers, which range to increasing stats to earning new classes. It's a change-up from the normal job class schtick that has using Job A for awhile to earn Job B. Get outta here! Did I mention you can permanently mess up and not get access? Don't let your femme kill too many dragons or she'll never be a Dragon Tamer, bro! Wanna rush into battle and lose most of your HP? Well, the Don Quixote emblem commends your lack of intelligence! All-around good fun, with even monsters getting in on the action.

02) TACTICAL WARFARE. Yeah, so it's another grid-like, move-the-units-around strategy game. What about it? It _nearly_ pulls it off with enough nonpareil to give any competitors the boot. The only problem is that battles can take decade to play and some spells experience lag , while some of the nuanced parts don't (seem to) amount to much in battle. Going around killing everything with an Anbicion's a lot easier than worrying about elemental alignment and the terrain types.

03) GOOMBAS. Just kidding -- those have been extinct for thousands of years. In their place are the hordes of enemies who often have the upper hand in terrain, level, equipment, and overall attack. Some levels are impossible to beat without the right setup (s'up Gryllus Forest?), and some just throw a huge curveball of difficulty, like Ostorea Castle West.

04) SIDEQUESTIN'. Finding buried treasure in battlefield panels, to taking Quest Mode for a test drive and getting rare equips outside of Story Mode, it's all terrific mass-murdering. There are even some special characters that can only be obtained at certain times -- wanna rescue that crappy fairy early on? BZZT. She comes with a Ripple's Staff later on that contains the most powerful Virtue spell inside. Speaking of which...

05) SPLIT-PATH PLOT. Man, these have got to be the greatest ways to operate when done right. Early on, the game veers onto one of two paths, giving radically new allies/enemies and unique items. That friend you used to hang out with may before the split may want to stab you in the face next time you meet...

06) NO COMPETITION. I already talked about it earlier, but really, whatcha going to play on the GBA to fill those visceral, head-choppin' instincts? FFTA and its child-friendly mooglets? Zone of the Enders' un-difficult everything? Super Robot Taisen's difficult everything? No matter how many games go up against it, it's the third bowl of porridge every time. (PS: Super Robot Taisen games're ultra-hard. ;-;)

07) MULTIPLE ENDINGS. Are you braindead and forget to prepare for the last battle? You can get the bad ending straight away! Might you be Sir Knight, Slayer of Evil and Ultra-quick Player-througher? You can get the A+ Ending which merits the alacrity with which thou's hast sent thy enemies spinning.

08) HUMANS ARE DUMB, so you might just be able to find some dude's pawned it off in order to buy a Mega Slurpie. Emulation is fine as well, and it's decently priced on amazon.com, too! Only one out of every 100 people sells the game, so capitalize on their defectiveness!

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