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shinnokxz This user has not created a custom message to welcome you to his or her profile. However, there may still be content to view. Check below to see a list of recent contributions, including the most recent blog post (when there is one) and excerpts from recent reviews and other contributions, as available.

Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by shinnokxz. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Mortal Kombat II (Game Boy)
Posted: May 22, 2005 (07:01 PM)
Much like its console counterparts, the Gameboy version of Mortal Kombat II improves on pretty much everything the first did. However, Acclaim wouldn't be Acclaim until they go completely blind and look past two very distinct problems. The engine isn't too thrilling, either.
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Type: Review
Game: Fighting Vipers (Saturn)
Posted: January 19, 2004 (01:10 PM)
Fighting Vipers was the unheard voice back when the Arcade vs. Consoles debate was at its peak. While ported games like Virtua Fighter, Tekken, and Mortal Kombat were scrutinized under the limelight when compared to their Arcade counter-parts, Fighting Vipers was snuck into the home market without much fanfare. Over eight years later, despite the fact that it wasn’t recognized at its time, FV is held as one of the most solid fighting titles for the Satur...
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Type: Review
Game: Final Fantasy X-2 (PlayStation 2)
Posted: January 13, 2004 (07:39 PM)
What? Square made a sequel to one of its Final Fantasy games?
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Type: Review
Game: Virtua Cop (Saturn)
Posted: December 18, 2003 (08:43 PM)
Light Guns are fun accessories. They add a whole new dimension to first person shoot' em up games, especially automated ones such as Virtua Cop for the Sega Saturn. But when Sega failed to release a solid first-party company Light Gun unit, gamers were forced to put up with un-calibrated third-party bull crap. People who lacked the availability to get any Light Gun of some sort, they were forced to tag along with the directional pad on the Sega Saturn controller.
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Type: Review
Game: A Nightmare on Elm Street (NES)
Posted: December 18, 2003 (08:40 PM)
Don't deny it! You were afraid of Freddy Kruger. You know, the guy who was killed by his neighbors because he murdered their children... or something like that. Well, he comes back to haunt the remaining neighbors by entering their dreams and killing them there. Of course, the drawback to this is that they would parish altogether, asleep or not.
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Type: Review
Game: Kirby's Adventure (NES)
Posted: December 18, 2003 (08:37 PM)
The stars... they're bright tonight.
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Type: Review
Game: Pokemon Silver Version (Game Boy Color)
Posted: December 18, 2003 (08:31 PM)
The pinnacle of portable gaming is Pokémon. It doesn't matter what version, of the six, you're playing. It doesn't matter if you think Pokémon is nothing but a childish waste of time. The pinnacle of portable gaming is Pokémon.
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Type: Review
Game: Doom (Miscellaneous)
Posted: December 18, 2003 (08:29 PM)
Before there was 3.0 Ghz hyper-threaded processors. Before people had 1GB of DDR Ram. Before there was 128MB DDR video cards. Before all that crap... there was Doom.
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Type: Review
Game: Klonoa 2: Lunatea's Veil (PlayStation 2)
Posted: December 18, 2003 (08:28 PM)
Klonoa 2: Lunatea's Veil is one of those priceless gems that exercises that well-known saying ''Don't judge a product by its cover.'' K2 was a breath of fresh air for me. I hadn't been indulged in such 2D platforming bliss since the old SNES days, where classics such as Donkey Kong Country and Super Metroid reigned supreme. And since then, I've had the misfortune of playing a lot of sour games that, quite frankly, tested the loyalty that I have devoted to my beloved gaming hobby. Thank God the l...
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Type: Review
Game: Mortal Kombat Trilogy (Miscellaneous)
Posted: October 22, 2003 (05:39 PM)
The CD-ROM format has not been kind to the Mortal Kombat franchise. Believe it or not, behind all that 'button-mashing' and 'one-dimensional gameplay', there is a game engine hard at work, constantly loading new material into the fight. Whether it's Shang Tsung and his power to morph into other fighters (with all of their moves, combos, AND fatalities), or the changing battlegrounds and background music, the MK engine, at most times, is too fast for the CD-ROM.
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Type: Review
Game: Final Fantasy X (PlayStation 2)
Posted: July 16, 2002 (09:57 AM)
Bon voyage, Playstation. Hello Playstation2.
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