4,731 reviews · showing 1,961–1,980
Staff Xbox 360 HG exclusive
Through revisions, balance updates, and mechanics changes, the game has gained its own brand of complexity. However, it's still quite the fun time whether you're the type who just wants to get in there and button-mash, or you’re someone…
Jason Grant · March 28, 2012
Staff PC HG exclusive
This makes it a recommendable video game featuring a strong narrative, fantastic storytelling and a real sense of personality.
Gary Hartley · March 26, 2012
Staff Vita HG exclusive
At its heart, Touch My Katamari is the same monster we know and love, with a bright new coat of paint. And it shows quite a bit of potential for what the series could possibly undertake. For now, it's a bridge to bigger and better Katamari…
Brittany Vincent · March 25, 2012
Staff PlayStation 3 HG exclusive
My team went through a checkpoint door and encountered enemy resistance. I noticed one teammate was absent on the front lines, and looked for her. Naturally, she was running in place, into the locked checkpoint door we had just come…
Marc Golding · March 23, 2012
Staff PlayStation 3 HG exclusive
A dismally unimaginative co-op shooter, coupled with a half-finished idea for an intriguing competitive component. Play it in either mode and you’ll be bored or irritated within minutes.
Lewis Denby · March 23, 2012
Staff DS HG exclusive
The meaty bits of battle were so succulent that they were worth waiting through even the most asinine dialogue. When a game's perks are so great that you can ignore such flaws, you know you have a great title on your hands. Shin Megami…
Joseph Shaffer · March 21, 2012
Staff 3DS HG exclusive
When Metal Gear Solid: Snake Eater 3D was announced for the 3DS, many people wondered how it was going to work on a platform the original Metal Gear Solid 3 clearly wasn’t designed for. Once the Metal Gear Solid HD collection was announced…
Rhody Tobin · March 19, 2012
Staff Genesis HG exclusive
Instead, let’s all listen to people who have never played the game quote the ‘hilarious’ intro until the urge to club them with a half brick becomes too strong.
Gary Hartley · March 18, 2012
Staff SNES HG exclusive
How did it get there? We'll never know. It could have dropped through an ceiling (unseen by the player) like a few do in Skyrim; it could have been the result of a Final Fantasy XIII-2 time paradox; hell, it could simply be explained by…
Rob Hamilton · March 15, 2012
Staff Vita HG exclusive
In Ridge Racer, though, none of the tracks—even the two bonus ones—include more than a few corners that you might call “sharp.” Old Town, one of the added tracks, includes a single ‘S’ curve near its conclusion that is an example of the…
Jason Venter · March 15, 2012
Staff Xbox 360 HG exclusive
Fans have been railing on BioWare for phasing out certain elements – the side quests are virtually nonexistent at this point, and dialog options are more limited as Shepard speaks quite a bit on his own – yet in my mind, Mass Effect 3 is…
Mike Suskie · March 14, 2012
Staff Xbox 360 HG exclusive
American Nightmare stops trying to promote itself as the new Silent Hill and camps it right up to great effect.
Gary Hartley · March 10, 2012
Staff Wii HG exclusive
You have to take leaps of faith and frequently you must also deal with sloppy controls (since you’ll be using devices that enhance your speed in many cases). If you happen to time a jump wrong or if you start along the incorrect route…
Jason Venter · March 6, 2012
Staff PlayStation 3 HG exclusive
Hyperdimension Neptunia mk2 progresses in a simple pattern: you travel to a new land, witness events in its main town, then outlying areas appear and you explore them. Typically, you’ll slay a monster in a new area, go back to town and…
Jason Venter · March 5, 2012
Staff PlayStation
However, like I said, those incremental post-boss bonuses do add up over time. It benefits a player to pick a couple sidekicks they really like to keep with them as much as possible. Sorry, Kid, you might be a major player in the plot, but…
Rob Hamilton · March 3, 2012
Staff PC HG exclusive
Its retro graphics look beautiful. The original soundtrack is utterly stunning. Its story is one of the most confident and grown-up that our medium has ever seen. Don’t approach To the Moon expecting taxing puzzles or combat or stats…
Lewis Denby · March 1, 2012
Staff Xbox 360 HG exclusive
Playing NeverDead is akin to walking into the game version of a carnival house of mirrors. Everywhere you turn, you see something that looks like a component to a decent action game, only to find it detrimentally mutated in some way.
Jason Grant · February 28, 2012
Staff Xbox 360 HG exclusive
EvilQuest gets more than enough to justify its already low asking price, but let’s not let its Indie status colour it completely; The 360’s Indie channel regularly produces titles of great value hidden beneath the muck and Chaosoft’s…
Gary Hartley · February 25, 2012
Staff Xbox 360 HG exclusive
At least the fighting was fun — after the game had decided I'd done well enough with the remedial classes and gave me access to everything. Each character can take on a number of roles. Ravagers blitz foes with attack magic, while…
Rob Hamilton · February 24, 2012
Staff Wii HG exclusive
Rhythm Heaven Fever asks that you "relax and have fun." Heck, it even tells you that outright in the opening cutscene. It doesn't want you to become too absorbed or obsessed with beating a high score or freaking out when you make a…
Joseph Shaffer · February 20, 2012