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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Spectrobes (DS)

Spectrobes review (DS)

Reviewed on April 23, 2007

That your angry little pets never leave your side is doubly annoying; not only does it mean you need to put yourself right in the face of intergalactic forces that want to eat you, but should you move away when they’re attacking to avoid being hit, or should your pets get smacked across the screen, they’ll come running back to you in as direct a line as they can, even if this means running right through a group and getting smacked up themselves. Spectrobes are very stupid creatures when they’ve grown up.
EmP's avatar
Toon-Doku (DS)

Toon-Doku review (DS)

Reviewed on April 23, 2007

Toon-Doku turns things on its head by replacing the familiar digits with non-offensive picture tiles. Not only that, but it throws a whole bunch of them at you and lets you choose which you would like to have in play. It’s a nice touch, but it doesn’t do a thing to change how Sudoku plays. You still do nothing more than line up your characters the same way you have in any of the million rounds of Sudoku that you’ve played before.
honestgamer's avatar
Top Spin 2 (PC)

Top Spin 2 review (PC)

Reviewed on April 21, 2007

With that said, Top Spin 2 is still the most intricate, most amazing tennis game I have ever played. I built rivalries, I toppled pros. I found myself hunched over my desk, completely oblivious to the outside world, utterly enthralled. Every win I fought for, every shot I calculated.
True's avatar
Freak Out - Extreme Freeride (PC)

Freak Out - Extreme Freeride review (PC)

Reviewed on April 20, 2007

Whenever I'm exposed to skiing or skiing games, someone inevitably mentions powder hills, and immediately my mind drifts to donuts. Specifically the mini powdered-sugar ones. It seems strange, but after spending some time with Freakout, the comparison became surprisingly apt. You see, a donut is characterized by the fact that it's got a hole in it. So is this game.
dragoon_of_infinity's avatar
Resident Evil 4 (PlayStation 2)

Resident Evil 4 review (PS2)

Reviewed on April 20, 2007

In RE4, you are armed to the teeth, but your enemies’ insistence, their thirst for your pain, and their sheer numbers create more compelling and dire circumstances than a few zombies or “nurses” after an unfortunate pipe-bearing player ever could.
Masters's avatar
Gurumin: A Monstrous Adventure (PSP)

Gurumin: A Monstrous Adventure review (PSP)

Reviewed on April 19, 2007

Rather than rely on an obvious weapon like a sword or stick, Parin uses a drill. It’s her sole offensive measure and one more reason Gurumin is so memorable. With a sword, all the rock walls she encounters might have lacked any significance. With a drill, though, they represent the opportunity for exploration.
honestgamer's avatar
Star Ocean: The Second Story (PlayStation)

Star Ocean: The Second Story review (PSX)

Reviewed on April 18, 2007

I remember easily winning one of the final boss fights with ease solely because my constant attacking was preventing him from doing much of anything. On the other hand, an earlier battle seemed near-impossible because one of my two opponents had no problems with slipping away from me and leaping into the air, immolating himself (while screaming dementedly) and slamming into the middle of the fray, creating a fiery inferno worth several thousand hit points of damage to any of my characters unfortunate enough to be in the vicinity.
overdrive's avatar
Mademan: Confessions of the Family Blood (PlayStation 2)

Mademan: Confessions of the Family Blood review (PS2)

Reviewed on April 18, 2007

If you’re looking for a innovative game with blazing action and insane challenge, you could do a lot worse than Made Man…but you could do much better, too.
lasthero's avatar
Sam & Max Episode 5 - Reality 2.0 (PC)

Sam & Max Episode 5 - Reality 2.0 review (PC)

Reviewed on April 09, 2007

Max demands your attention!
EmP's avatar
Disney's Meet the Robinsons (PlayStation 2)

Disney's Meet the Robinsons review (PS2)

Reviewed on April 06, 2007

Meet The Robinsons is the type of light-hearted, family-friendly adventure that parents can feel safe about letting their pre-teens play. There is no death, no vulgar humor, no person-on-person violence, and the gameplay is challenging without being frustrating.
pup's avatar
Gals Panic 4 (Arcade)

Gals Panic 4 review (ARC)

Reviewed on April 03, 2007

You might think you know all about this type of game, in which case you’re probably some sort of perverted weirdo, but Gals Panic 4 is actually a big, bouncy departure for the series – and definitely for the better.
sho's avatar
Honeycomb Beat (DS)

Honeycomb Beat review (DS)

Reviewed on April 02, 2007

The game’s real beauty is that it has something for any puzzle game aficionado. If you like to take your time and think things through, the ‘Puzzle’ mode is that perfect blend of frustration and addiction that will keep you locked in its icy, wicked grasp for a very long while. Meanwhile, ten stages of varying speed give ‘Evolution’ mode some definite longevity.
honestgamer's avatar
Wing Island (Wii)

Wing Island review (WII)

Reviewed on April 02, 2007

These promising missions and original game concept could have carried Wing Island a long way. To do that, however, the game must first have somewhere to go. From the start of the fifth mission and by the end of the credits, it was clear that the only place Wing Island would visit is oblivion.
louis_bedigian's avatar
Patriots: A Nation Under Fire (PC)

Patriots: A Nation Under Fire review (PC)

Reviewed on April 02, 2007

The second level (that starts where the first ends, but under the cover of night, suggesting you stood in the same spot for several hours until the sun went down) has you running around putting fires within the base out. Tiny little blazes that the narrative sells like they're about to engulf the Earth in napalm destruction but are no bigger than your average camp fire. If a programmer for this game strolled into your every-day back-yard barbeque situation, they'd declare Armageddon was upon us and promptly dive into the kiddy pool.
EmP's avatar
Rogue Galaxy (PlayStation 2)

Rogue Galaxy review (PS2)

Reviewed on April 01, 2007

For all its ambitions, Rogue Galaxy neither sustains enough interest nor gathers enough courage to break away from being just a great-looking, great-sounding shell of the epic it wants to be.
draqq_zyxx's avatar
Space Hulk: Vengeance of the Blood Angels (PlayStation)

Space Hulk: Vengeance of the Blood Angels review (PSX)

Reviewed on March 30, 2007

The original Space Hulk gave PC gamers a chance to tread rotting ship’s hulls via a tactical interface that had you exploring narrow corridors by assigning which troops went where. Three years later, the concept was updated into Space Hulk: Vengeance of the Blood Angels. Whereas things are still tactical, the remake also gave you the chance to jump into the boots of any of the marines under your command and play the game like an FPS.
EmP's avatar
Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)

Teenage Mutant Ninja Turtles IV: Turtles in Time review (SNES)

Reviewed on March 30, 2007

Some members of the Foot simply use their fists — others use swords, throwing stars, whips and other weapons. They all look the same, they all seem very stupid and, by about midway through the first stage, they all have worn out their welcome. Every once in a while, a handful of other foes will pop up to add a bit of diversity, but they tend to be followed by another dozen or two Foot fodder.
overdrive's avatar
Lost in Blue 2 (DS)

Lost in Blue 2 review (DS)

Reviewed on March 30, 2007

When you encounter a wild wolf, alligator or tiger, you can dance around attacks and retaliate with quick thrusts from a spear. You can also build furniture, cook mushrooms and go fishing. Really, there’s no shortage of ways to pass the time. The problem is that you mostly don’t have time for them.
honestgamer's avatar
Disney's Meet the Robinsons (Wii)

Disney's Meet the Robinsons review (WII)

Reviewed on March 30, 2007

Then you encounter the second main area, Wilbur’s house. It’s a spacious structure with a garden, a library and even an underground rail system. As you perform mundane chores, you might think you’re just being introduced to the level hub. An hour later, you’ll realize that Wilbur’s house is actually a stage made up of nothing but fetch quests.
honestgamer's avatar
Konami Classics Series: Arcade Hits (DS)

Konami Classics Series: Arcade Hits review (DS)

Reviewed on March 28, 2007

Personal preferences are bound to vary, but it seems like a safe bet that the selection here won’t ultimately do much to please any but the arcade purists that likely already have a few game cabinets set up in their garage. Konami Classics Series: Arcade Hits could have been something truly special with another 15 or so quality offerings, but in its current form it’s just another of those compilations most will choose to avoid.
honestgamer's avatar

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