Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Cooking Mama (DS)

Cooking Mama review (DS)

Reviewed by Brian Rowe on October 01, 2006 - #

All that Cooking Mama has to offer is cooking, cooking, and more routine cooking. The only real goal is to get perfect 100’s, but even then, the reward is yet another dish that utilizes the same cooking techniques and a little gold medal.
Amped 3 (Xbox 360)

Amped 3 review (X360)

Reviewed by Gary Hartley on September 30, 2006 - #

You'll also find yourself hired by a Canadian sock-puppet to hunt down a yeti. After being filled in by your odd employer (who uses a sock puppet of his very own to characterise the yeti!) you'll have to chase the abominable snowman down a particularly treacherous slope, outscoring him as he pulls mad tricks on his own snowboard to secure his capture. He'll backflip off an icy ramp and land precariously on a rail which he'll grind down, popping off stunts as he goes. Do the same or be shown up by the missing link!
Mega Man X: Command Mission (GameCube)

Mega Man X: Command Mission review (GCN)

Reviewed by Zack Little on September 30, 2006 - #

This isn’t the first Mega Man RPG, but it is the first Mega Man RPG that hasn’t used weird some weird card system or had grids to move around on or wasn’t a blatant Pokémon knockoff. In Command Mission you play as X, robot fighter extraordinaire, hunter of the rogue reploids known as Mavericks. If you’ve been playing Mega Man X games for a while, you probably have this history memorized; from what I can tell, it’s just a continuation of the main series. I wouldn’t know because, again, I’m not good at the games and haven’t dug deep into the storyline. And, again, I don’t really need to. Command Mission’s plot is extremely linear and self-contained.
Streets of Rage 2 (Genesis)

Streets of Rage 2 review (GEN)

Reviewed by Rob Hamilton on September 29, 2006 - #

And make no mistake — losing the services of Adam was such a crushing blow to comrades Axel and Blaze that they needed to enlist TWO other vigilante crime fighters in an attempt to replace him. Skate is a skateboarder who I’ve never used or even considered using. Just look at the little pipsqueak and you’ll understand. Max is a big, powerful guy who suffers from being the slowest-moving human being in the world. Sure, he can wade through Mr. X’s foot soldiers with ease, littering the city streets with broken bodies and shattered dreams, but put him against nimble, agile foes and things get ugly.
Bone: The Great Cow Race (Miscellaneous)

Bone: The Great Cow Race review (PC)

Reviewed by Gary Hartley on September 28, 2006 - #

A lot of notice was taken of Boneville's shortcomings and fixed up in this outing; while both games drip with a vibrant and goofy charm that will appeal to audiences young and old, the more sinister undertones that Jeff Smith's comics were so loved for have been allowed to further develop in this episode.
IGPX: Immortal Grand Prix (PlayStation 2)

IGPX: Immortal Grand Prix review (PS2)

Reviewed by Jason Venter on September 26, 2006 - #

No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you won’t lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPX’s primary draw: big robot punches.
Monster House (DS)

Monster House review (DS)

Reviewed by Nicholas Tan on September 26, 2006 - #

No matter how deep your wish to appreciate the game, Monster House spits you back out on the lawn.
Batman Vengeance (PlayStation 2)

Batman Vengeance review (PS2)

Reviewed by Zack Little on September 24, 2006 - #

That’s how Batman operates: Intelligence. You’re required to think, conserve and take account of what you’re given to work with, what you need to survive against Gotham’s criminal element.
Melty Blood: Act Cadenza (PlayStation 2)

Melty Blood: Act Cadenza review (PS2)

Reviewed by Zigfried on September 23, 2006 - #

I don't play Melty Blood: Act Cadenza because of its technical merits. I play because it's fun. I love the characters, such as the poor undead schoolgirl (with a gimp arm) who sprints across the screen like Orochi Iori. I think it's awesome that the Catholic priestess hunts vampires with adamantium claws. There's even a midget cat-girl who shoots death beams from her eyes.
Tecmo Super Bowl (NES)

Tecmo Super Bowl review (NES)

Reviewed by Rob Hamilton on September 22, 2006 - #

Under the computer’s control, Christian Okoye and Barry Word are near-impossible to tackle unless the player is able to guess which play will be called (which causes the entire defense to gang-rush the unlucky ball carrier). If I was lucky, the computer would try to have Steve DeBerg pass his team to victory. If not, I’d repeatedly watch Okoye and Word crush my defenders on one long touchdown run after another, while praying I’d be able to score last to win a 35-31 brawl.
Frogger (Xbox 360)

Frogger review (X360)

Reviewed by Jason Venter on September 21, 2006 - #

Now when you start out onto the highway and you press ‘up’ on the controller, the frog immediately springs forth from the curb and dives into the adventure. When you press ‘left’ he doesn’t drift up into a truck in the next lane. Instead, he actually moves in the direction you specified! That’s a good improvement.
Time Pilot (Xbox 360)

Time Pilot review (X360)

Reviewed by Jason Venter on September 20, 2006 - #

What makes the game stand out from the crowd of its contemporaries is the rather unique notion that you’re not limited to just one static screen, like you would’ve been in Space Invaders or Galaga. You can fly up, down, left or right—or any combination of two directions—and the screen will accommodate your mad piloting skills.
Bomberman (PSP)

Bomberman review (PSP)

Reviewed by Jason Venter on September 20, 2006 - #

The single-player campaign is spiced up by the inclusion of an item inventory system. When you blow up the block de jour within a certain area, there’s a pretty good chance it will leave behind a collectable item. You can activate one of these at a time to impact how you clear the screen, while those goodies not in use head to your war chest. Then, in a moment of need, you can utilize one for simple salvation.
Skull & Crossbones (Miscellaneous)

Skull & Crossbones review (ARC)

Reviewed by Sho on September 19, 2006 - #

If yer in the market for some rum-soaked swashbucklin’ filled with murderous buccaneers then this X marks a barely corroded doubloon o’ the beat ‘em up variety, straight and true.
Star Fox Command (DS)

Star Fox Command review (DS)

Reviewed by Branden Barrett on September 18, 2006 - #

With Adventures and Assault a distant memory, Star Fox Command arrives to bring the series back to its roots. And while it doesn’t fully succeed, it is the closest to the real deal since Star Fox 64.
Scramble (Xbox 360)

Scramble review (X360)

Reviewed by Jason Venter on September 16, 2006 - #

It’s one thing to fly through the numerous regions unscathed. It’s another to destroy most of your enemies. As noble as those enterprises are, though, they come to naught if you can’t keep your fuel supply in sufficient order. You do this by shooting tanks that line the landscape. Oftentimes, they are fairly well guarded.
Enchanted Arms (Xbox 360)

Enchanted Arms review (X360)

Reviewed by Zigfried on September 15, 2006 - #

Enchanted Arms doesn't need to be original. It just needs to be good. SURPRISE! It actually is original! If you think the characters are stereotypes, then you've fallen for FROM's fiendish scheme. The dramatic bishounen character designs provide a false sense of familiarity... a familiarity that is quickly dispersed by the designers' humorous perversions of player expectations.
Dead Rising (Xbox 360)

Dead Rising review (X360)

Reviewed by on September 14, 2006 - #

I had reservations about Dead Rising before I bought it -- before I reached Steven Chapman’s twisted (yet very clean) supermarket even. As compulsive as the mass-slaughter of hoards of zombies may be, this premise screamed “one trick pony". It’s all very well squeezing a kazillion of these undead monsters on screen at once, but survival horror is about more than beheading zombies all day.
Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2)

Xenosaga Episode III: Also sprach Zarathustra review (PS2)

Reviewed by Zack Little on September 13, 2006 - #

I enjoy fighting in Episode III, and I couldn’t be more pleasantly surprised. But the fighting wasn't what I came for. I came for solid characters and a solid plot held together by a solid science-fiction setting, something that the first two episodes delivered in spades. The finale doesn’t simply meet expectations; it exceeds them in every way.
Rule of Rose (PlayStation 2)

Rule of Rose review (PS2)

Reviewed by Rob Hamilton on September 12, 2006 - #

Jennifer's about as comfortable (and skilled) with deadly knifes and other weaponry as one would expect the average teenage girl to be. Put a powerful lead pipe in her hands and watch as she swings, misses and takes what seems like an eternity to regain her equilibrium. Using short-range weapons like the assorted knives found throughout the game might solve that problem, but getting close enough to foes to make contact isn't always a good idea.

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