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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ancient Wars: Sparta (PC)

Ancient Wars: Sparta review (PC)

Reviewed on July 01, 2007

While Sparta may look nice, it feels as though somebody took great elements from all over the RTS genre and put them all together in one game. It's a case where the whole is less than the sum of its parts, probably due to the fact that most of the parts are quite dated.
WilltheGreat's avatar
Final Fantasy: Anniversary Edition (PSP)

Final Fantasy: Anniversary Edition review (PSP)

Reviewed on June 28, 2007

In the original Final Fantasy, frequent encounters meant that players had to carefully execute each dungeon assault. Preparations sometimes required an hour or so of play time, just because each labyrinthine complex posed such a risk. On the PSP, the frequency of those battles has been toned down by something like 50%. Youíll still find moments where your avatar leaves one battle behind and takes only two or three steps before finding another, but such instances are infrequent.
honestgamer's avatar
Atelier Iris 3: Grand Phantasm (PlayStation 2)

Atelier Iris 3: Grand Phantasm review (PS2)

Reviewed on June 28, 2007

If you spend too much time aimlessly running around an alterworld, youíll get zapped back to town before accomplishing what you set out to do. Same thing if you get into too many fights against tough foes. If youíre able to beat them in the first two turns of battle, you wonít be penalized any time, but a lot of tougher enemies are capable of lasting longer than that.
overdrive's avatar
Puzzle Scape (PSP)

Puzzle Scape review (PSP)

Reviewed on June 26, 2007

Itís neat that you can move pieces around at will, but the fact that vertical movement isnít possible really stinks. Sometimes, youíll see a killer move but you canít execute it because thereís nothing available on your row. Other times, everything is moving quickly as the stage is about to wind down, and the only block you can use to finish your combination is on the opposite side of the screen.
honestgamer's avatar
Touch the Dead (DS)

Touch the Dead review (DS)

Reviewed on June 25, 2007

Zombies have had quite the resurgence in popularity lately. And why not? You can beat them mercilessly, chop off their limbs, set them on fire, and generally vent all your frustrations about humanity without feeling a shred of guilt.
pup's avatar
Trackmania United (PC)

Trackmania United review (PC)

Reviewed on June 25, 2007

If you persevere with the single player racing mode, you'll find beautiful scenery, gravity-defying tracks, and uber-fast speeds. If you're unlucky, you may also encounter another issue - crashing into the barriers occasionally causes the player to become impaled right through the scenery.
lisanne's avatar
Safecracker: The Ultimate Puzzle Adventure (PC)

Safecracker: The Ultimate Puzzle Adventure review (PC)

Reviewed on June 23, 2007

Although there's a loose narrative that ties the adventure together, Safecracker is almost all about cracking safes. And, in spite of my whining, itís actually a lot of fun.
EmP's avatar
GrimGrimoire (PlayStation 2)

GrimGrimoire review (PS2)

Reviewed on June 22, 2007

Plot plays a large role in GrimGrimoire. Youíre either viewing the story or youíre fighting a battle. Thereís no character customization in between, since you learn skills as you go, at set points in the narrative. Thatís all there is to it. Every time you win a battle, youíre rewarded with a few more pagesí worth of information.
honestgamer's avatar
Hot Brain (PSP)

Hot Brain review (PSP)

Reviewed on June 21, 2007

Thatís the hook to Hot Brain: you have to do everything as if your pants were on fire. When youíre in high school and looking at a series of pictures in a test booklet, you arenít cramped for time. You start to think ďWow, I could be out at recess or checking out the cutie in row three.Ē When youíre holding a PSP and a timer is ticking down and your performance will have instant results, the activity you formerly may have found tiresome suddenly becomes interesting.
honestgamer's avatar
Puzzle Quest: Challenge of the Warlords (DS)

Puzzle Quest: Challenge of the Warlords review (DS)

Reviewed on June 20, 2007

Winning and losing should be based on skill and strategy, not a roll of the dice. Although itís their first venture into the RPG genre, 1st Playable Productions found an intriguing way around this problem, through puzzles and a rich character building system.
pup's avatar
Code Lyoko (DS)

Code Lyoko review (DS)

Reviewed on June 20, 2007

Code Lyoko is the game adaptation of of a French children's cartoon. The back of the box outlines the game's sales gimmick in one succinct, entirely capitalized phrase. "4 UNIQUE WAYS TO PLAY!"
dragoon_of_infinity's avatar
Pet Alien (DS)

Pet Alien review (DS)

Reviewed on June 19, 2007

Everything that could have made Pet Alien a success is suspended in an atmosphere of mediocrity.
draqq_zyxx's avatar
Snatcher (Saturn)

Snatcher review (SAT)

Reviewed on June 19, 2007

Snatcher remains an excellent game in any form, even if all Konami really offers here is one major improvement in exchange for some noticeably detracting changes.
sho's avatar
Mercury Meltdown Revolution (Wii)

Mercury Meltdown Revolution review (WII)

Reviewed on June 18, 2007

Ultimately, what makes Mercury Meltdown Revolution such a great game is the game design. Igntion Entertainment have crafted a superb example of player versus environment.
cheekylee's avatar
Pacific Storm: Allies (PC)

Pacific Storm: Allies review (PC)

Reviewed on June 18, 2007

Thereís a magical moment in each game of Pacific Storm: Allies where all the tiny nit-picking in the planning stages and the tweaking to your forces manoeuvres in-battle all come together to form one huge, working scene of battle, or darting attacks and sneaking counterattacks. To watch you plans take effect and wipe out an enemy fleet or to watch a hail of torpedoes you failed to plan against smash into the bow of your battleship from the cockpit of a defending fighter is a unique feeling. Total control puts victory or defeat squarely on your shoulders and yours alone.
EmP's avatar
Valhalla Knights (PSP)

Valhalla Knights review (PSP)

Reviewed on June 17, 2007

Valhalla Knights is a game designed to sell X copies to X gamers for (X*Y) dollars. You could say that about anything, but most games have something more. Something catchy. Unfortunately, there's nothing catchy about Valhalla Knights ó nothing to make me even want to pick the game back up again.
zigfried's avatar
Dawn of Mana (PlayStation 2)

Dawn of Mana review (PS2)

Reviewed on June 12, 2007

A boulder is as likely to bounce as not. A pumpkin could very well float like a balloon. Worse, anything you try to toss could inexplicably head to a nearby wall, bounce off it and into Keldy, then send him plummeting to a ledge below and into the midst of a bunch of enemies. Taking your chances with object interaction is a bit like sticking your hand into a bowl of piranhas and hoping they arenít hungry.
honestgamer's avatar
Mad Tracks (Xbox 360)

Mad Tracks review (X360)

Reviewed on June 12, 2007

One odd mechanic that definitely will affect how you play is the acceleration feature. You press the right trigger to accelerate, but as you do thereís a gauge on the bottom of the screen that reflects a dwindling supply of energy. Thus, simply holding the trigger for a raceís duration is going to come back to bite you at the worst possible moment. Strategy is necessary.
honestgamer's avatar
Pac-Man: Championship Edition (Xbox 360)

Pac-Man: Championship Edition review (X360)

Reviewed on June 11, 2007

The more pellets you eat, the stranger things become. Youíll grab a piece of fruit and instead of simply causing some pellets to appear, itíll shift half the board. The arena glows and morphs until you have a new environment to explore. The seamless change prevents you from easily memorizing a pattern and keeps you on your toes.
honestgamer's avatar
Tamagotchi Party On! (Wii)

Tamagotchi Party On! review (WII)

Reviewed on June 10, 2007

The mini-games in Tamagotchi: Party On! are entertaining at first, but quickly grow tiresome because of the frequency with which they are repeated. You might play the same one three or four times in a single round of default length, which certainly isnít optimal.
honestgamer's avatar

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