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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Maniac Mansion (PC)

Maniac Mansion review (PC)

Reviewed on October 31, 2007

Dave has it rough. As if the pressures of putting off those pesky term papers and sleeping through exams weren’t enough, his cheerleader girlfriend Sandy has been abducted by a mad scientist who wants to suck out her pretty brains. She probably wouldn’t miss them all that much, but there’s more than just Sandy’s cerebellum at stake; it seems that her captor, the retired physician Dr. Fred Edison, is planning a bit of good old-fashioned world domination just as soon as he perfects his patented Zom-B-Matic™ machine.
sho's avatar
Final Fantasy Tactics: The War of the Lions (PSP)

Final Fantasy Tactics: The War of the Lions review (PSP)

Reviewed on October 30, 2007

Those of you familiar with the original Tactics will recognize the name of that story. The War of the Lions is no sequel to it, but rather an enhanced port of its original PlayStation counterpart, and from the very instant you select "New Game," those enhancements become apparent in the form of its completely new translation.
espiga's avatar
Coded Arms: Contagion (PSP)

Coded Arms: Contagion review (PSP)

Reviewed on October 30, 2007

Perhaps in an attempt to further the futuristic setting, the gameplay has fallen out of a time warp. From 1996.
Chacranajxy's avatar
Victorious Boxers: Revolution (Wii)

Victorious Boxers: Revolution review (WII)

Reviewed on October 29, 2007

After 23 years of technological and gameplay advancements, it seems like we finally got a three-dimensional version of Punch-Out! Then again, you can always charge in like a schoolyard runt trying to fend off the bully with a torrent of girlish slaps. That seems to work half of the time.
pup's avatar
NBA 08 (PSP)

NBA 08 review (PSP)

Reviewed on October 26, 2007

For all that initial negativity and bias, NBA08 surprised me in a number of ways. To be fair, it is the first sports title I have played on the PSP. Most of this can be attributed to the fact that it seemed rather pointless given how far sports gaming has come on the home consoles since the SNES days. I'd just play my sports on one of the bigger consoles. However, this PSP game was still remarkably playable, even compared to titles for the big guys.
dragoon_of_infinity's avatar
Urban Dead (PC)

Urban Dead review (PC)

Reviewed on October 26, 2007

The frantic plight of new characters trying desperately to scrape up enough experience to buy those all-important skills is easily the most thrilling chapter of Urban Dead.
EmP's avatar
Valhalla Knights (PSP)

Valhalla Knights review (PSP)

Reviewed on October 24, 2007

Valhalla Knights makes a lot of assumptions. It assumes you already know that the character you're hired to escort through evil-heavy lands is automatically in your group, despite the game never telling you so and the character only ever showing up once said quest is completed.
EmP's avatar
Blitzkreig 2: Liberation (PC)

Blitzkreig 2: Liberation review (PC)

Reviewed on October 22, 2007

The latest addition to the Blitzkrieg series of no-nonsense WWII RTSs is aimed at hardcore fans. The rest of us? We kinda have to step aside and watch.
MartinG's avatar
Spider-Man: Friend or Foe (Wii)

Spider-Man: Friend or Foe review (WII)

Reviewed on October 22, 2007

The mysterious villain of Friend or Foe is harvesting symbiote-tainted meteors, the same type of alien symbiote that created Venom, and housing them inside an army of holographic enemies. Laws of physics be damned, you get to fight holograms.
pup's avatar
Dewy's Adventure (Wii)

Dewy's Adventure review (WII)

Reviewed on October 20, 2007

The Wii Remote controller is held sideways, like a classic NES controller, and your motions theoretically determine where the hero—a drop of water—rolls. I say 'theoretically' because a slight flick of the wrist could be enough to make him edge along a precipice, or it could have no apparent impact at all, or it could send him careening forward and to his doom. The sense that you're in full control never really hits home because the minute you start to feel confident, an unexpected fumble comes along that craps all over the notion.
honestgamer's avatar
Deadly Towers (NES)

Deadly Towers review (NES)

Reviewed on October 18, 2007

It just isn’t fun to take novice hero Prince Meyer through corridors littered with non-threatening bouncing slime-like things — only to unexpectedly get whisked away to a maze loaded with animal-headed humanoids capable of disemboweling him with one hit. It’s really not fun to have to run aimlessly through these places in hopes that you’ll get lucky and find the exit before something kills Meyer. And it’s REALLY REALLY not fun to actually escape one of these places, only to blunder into another 15 seconds later.
overdrive's avatar
Halo 3 (Xbox 360)

Halo 3 review (X360)

Reviewed on October 18, 2007

But if asked to sum up what Halo 3 is without the narrative poise, it’s still an easy answer: it’s just like Halo 2.
EmP's avatar
Looney Tunes: Duck Amuck (DS)

Looney Tunes: Duck Amuck review (DS)

Reviewed on October 17, 2007

In Duck Amuck, your goal is not to save the princess, or to make Daffy as wealthy as possible, or to show Bugs Bunny once and for all which mascot is superior. You aren't even sparing the cartoon world an invasion from Marvin the Martian. In fact, though Daffy is clearly the star of the show, you're not helping him do anything great at all. Instead, you're trying to ruffle his feathers. You win the game when he gets so angry that he blows his top. That's it. End of story.
honestgamer's avatar
Requital (PC)

Requital review (PC)

Reviewed on October 15, 2007

Requital finds itself more realised than Two Worlds, but simply not on the same tier as Oblivion.
EmP's avatar
Folklore (PlayStation 3)

Folklore review (PS3)

Reviewed on October 12, 2007

You see, unlike in other action RPGs, you don't have a sword that you replace over time. Instead, the Folks that you absorb are your weapons. Each Folk you absorb gives you a new ability, be it a flamethrowing badass' ability to throw a stream of fire, an ice-breathing dragon's skill to charge up blasts of ice, or something as little as the spear attack from a merman that stabs forward with a trident.
espiga's avatar
Might & Magic III: Isles of Terra (PC)

Might & Magic III: Isles of Terra review (PC)

Reviewed on October 11, 2007

And those limitations make themselves known as soon as the game begins. Among the initial tasks set before players is one involving destroying the swarm of rats that’ve taken over Fountain Head, the town where the game starts. Attempting to do this immediately will likely lead to a quick demise, though, as those rats are a bit too fierce for a beginning party. Heck, even exploring the back alley’s of Fountain Head’s not advisable as there are a few slime-like critters capable of giving a group of novices a tougher fight that they might anticipate.
overdrive's avatar
Worms: Open Warfare 2 (PSP)

Worms: Open Warfare 2 review (PSP)

Reviewed on October 05, 2007

Basically, Worms plays like Lemmings would if the goal was to kill things with exploding fruit instead of to reach an exit. Each team gets a preset amount of time to maneuver his worm into position to strike at an enemy unit, and then the roles reverse. It's not just the opposing forces that you struggle against, however. The terrain itself is full of obstacles that need to be dealt with, but the actual method of dealing is quite open ended. Trickshots that involve ping-ponging grenades off of multiple surfaces and into the lap of a hostile worm are quite satisfying, but not the only choice.
dragoon_of_infinity's avatar
Robert D. Anderson and the Legacy of Cthulhu (PC)

Robert D. Anderson and the Legacy of Cthulhu review (PC)

Reviewed on September 30, 2007

Usually, one plays games to escape from doing work, or as a reward for a job well done. However between playing Robert D. Anderson and the Legacy of Cthulhu and, say, finding more work to do, picking the more enjoyable use of spare time is a challenge.
dragoon_of_infinity's avatar
Lair (PlayStation 3)

Lair review (PS3)

Reviewed on September 27, 2007

The gamer in you will probably wish that your mount didn't take so long to turn, but consider how unrealistic it would be if you could maneuver through the air like a sports coup with wings. You might argue that realism went out the door the minute mythological monsters entered the equation, but one fact remains: riding on a beast's back should feel... beastly.
honestgamer's avatar
PaRappa the Rapper (PSP)

PaRappa the Rapper review (PSP)

Reviewed on September 27, 2007

Each opponent is quite bizarre. For example, you'll first face a karate master shaped like an onion. He busts rhymes about kicking and punching, and you have to respond in kind. The other key characters are a driving instructor that looks like a moose, a reggae-loving frog at a flea market and an obnoxious chicken that hosts a television cooking show.
honestgamer's avatar

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