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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Everquest II: Rise of Kunark (PC)

Everquest II: Rise of Kunark review (PC)

Reviewed on January 12, 2008

Even when you leave the lush vegetation of Timorous Deep it becomes clear that the aspect of soloing is especially strong within the Everquest II universe, meaning you don’t need to scourge for a party before you try to take on even the simplest task. It’s an option that a lot more MMOs could do with including.
EmP's avatar
Silent Hill Origins (PSP)

Silent Hill Origins review (PSP)

Reviewed on January 10, 2008

The spectre of Dahlia—the cult’s resident fanatic, bent on raising a god borne of pain and suffering—still serves as thematic backdrop for a lonely trek guided toward fate by broken doors and crumbling streets which gape at oblivion.
Masters's avatar
MX vs ATV Untamed (PlayStation 3)

MX vs ATV Untamed review (PS3)

Reviewed on January 09, 2008

That means that if you hate the MX moments, you'll likely despise the frequent stretches where you're forced to drive a motorcycle. The worst news of all, though, is that you have to clear each track twice consecutively within a series of events. Once you finish a race the first time, regardless of your position, you have to turn around and immediately play through it again (or exit out and lose your progress).
honestgamer's avatar
NBA 08 (PlayStation 3)

NBA 08 review (PS3)

Reviewed on January 08, 2008

NBA 08 is a solid basketball game featuring attractive visuals, a great soundtrack and the very entertaining NBA Replay mode. Basketball fans will especially find many of the modes very appealing.
Dack's avatar
Code Lyoko: Quest for Infinity (Wii)

Code Lyoko: Quest for Infinity review (WII)

Reviewed on January 08, 2008

Aside from being counter-intuitive, these moves feel like a chore. In any other game, even some really bad games, the wave-your-hand-like-you-just-don’t-care attacks are active at all times. It might not make much sense to waste time attacking when there’s nothing to attack. But that’s what gamers are used to. We’ve become accustomed to certain elements, primarily those that allow us to do whatever we want, whenever we want.
louis_bedigian's avatar
Crazy Pig (DS)

Crazy Pig review (DS)

Reviewed on January 07, 2008

Crazy Pig is a bit of an enigma, and by an enigma I mean a flat-out lie. Billed as a dual game that allows you to raise a piglet from scratch and play a slew of mini-games, the title only really delivers on the latter promise. The raising of your porker is little more than throwing food and drink at it when the hunger and thirst levels are low, making a fuss of it when it's sad or cleaning the messy little bugger periodically.
EmP's avatar
Skate (Xbox 360)

Skate review (X360)

Reviewed on January 07, 2008

Like the hard pavement of reality, skate. can be mercilessly unforgiving. My first 30 minutes of bailed grinds incited a vocal rampage that would have made the halls of Def Jam blush. Where some might have seen all the joy of self-flagellation, I saw the second coming of skating games.
pup's avatar
NEOGEO Battle Coliseum (PlayStation 2)

NEOGEO Battle Coliseum review (PS2)

Reviewed on January 05, 2008

Whether you like Marvel vs. Capcom or dream of seeing all your favorite NeoGeo characters duke it out, there's something here for you.
Ness's avatar
SunAge (PC)

SunAge review (PC)

Reviewed on January 03, 2008

Whether through great AI programming, great mission design, or both, I very often find myself outmanned and outgunned, forced to fight an uphill battle and struggle for every scrap of ground I gain on my objectives. SunAge's singleplayer is challenging, in a way I haven't been challenged by an RTS since I first played StarCraft.
WilltheGreat's avatar
Warhammer 40,000: Squad Command (DS)

Warhammer 40,000: Squad Command review (DS)

Reviewed on January 01, 2008

Plasma cannons were so utterly devastating to an area that I didn’t have to bother hitting the target. Walls and barricades became momentary nuisances as my squad razed the battlefield. With the plasma cannon’s range I avoided Overwatch and stomped through mission after mission with barely a scuff on my armor.
pup's avatar
Wally Bear and the No Gang (NES)

Wally Bear and the No Gang review (NES)

Reviewed on December 30, 2007

The first few levels are pitifully easy and repetitive as hell. Then, towards the end, the difficulty level reaches the WTF?!? phase that horrid NES games seemingly took pride in achieving as Wally, who isn't the easiest guy to control in mid-air, is stuck doing a number of precise jumps with death being the price of failure. And all he's trying to do is get to his uncle's house for a party. Maybe Wally should scrap his morality lessons and hang out with Ricky Rat — all he has to do is jump some dogs and dodge some birds to visit him!
overdrive's avatar
Harvest in the Heartland (DS)

Harvest in the Heartland review (DS)

Reviewed on December 29, 2007

Harvest in the Heartland is surprisingly fun for the first few hours, and hardcore Harvest Moon nuts may want to give it a look just out of curiosity, to see how an American developer approaches what has until now been an exclusively Japanese genre.
sardius's avatar
Football Manager 2008 (PC)

Football Manager 2008 review (PC)

Reviewed on December 24, 2007

You’ll tell yourself that you’ll only play one more match, only to play three more. One thing that hasn’t changed about the series is its scary ability to draw you in and keep you addicted.
Ben's avatar
.hack Part 3: Outbreak (PlayStation 2)

.hack Part 3: Outbreak review (PS2)

Reviewed on December 22, 2007

espiga's avatar
Sweet Home (NES)

Sweet Home review (NES)

Reviewed on December 21, 2007

You know, I can remember once seeing this game on the release forecast within the hallowed pages of NINTENDO POWER – man, Nintendo of America must have shit themselves when they got a preview copy, because Sweet Home is the grotesque inspiration for Resident Evil.
sho's avatar
Crackdown (Xbox 360)

Crackdown review (X360)

Reviewed on December 21, 2007

A lot of hype has been slapped upon non-linear sandbox-games as of late, but any disconcerting player can see through all the buzzwords and deduce that all your Deux Ex's, your Lost Cause's and your Knights of the Old Republic's all walk you towards a set destination – they just offer differing and often intertwining paths in which to reach them. In this regard, Crackdown’s really no different; however, how it manages to take a step above the majority of’ ‘open’ games is in just how many different paths it presents.
EmP's avatar
Lufia: The Ruins of Lore (Game Boy Advance)

Lufia: The Ruins of Lore review (GBA)

Reviewed on December 21, 2007

So, what you’ll be doing in virtually every dungeon is constantly switching between characters to have them break what needs to be broken and then flipping a switch or pressing a button to get to the next room. Great “puzzles”, guys! With the lack of brain power needed to accomplish this, it really makes you notice certain things about the dungeons — like how they’re really long and dull.
overdrive's avatar
Tenchi o Kurau II: Shokatsu Koumei Den (NES)

Tenchi o Kurau II: Shokatsu Koumei Den review (NES)

Reviewed on December 20, 2007

It’s not that it’s a bad game by any means — it just doesn’t offer anything important that already wasn’t in the original Destiny of an Emperor. In fact, this game essentially takes the majority of the first one and adds a lot of story-telling to what is essentially a Dragon Warrior clone set in feudal China.
overdrive's avatar
Supreme Commander: Forged Alliance (PC)

Supreme Commander: Forged Alliance review (PC)

Reviewed on December 19, 2007

Forged Alliance is more or less what you'd expect from an expansion pack: more of the same. But hey, that's alright, because Supreme Commander was great to begin with.
WilltheGreat's avatar
Super Mario Galaxy (Wii)

Super Mario Galaxy review (WII)

Reviewed on December 17, 2007

Once he satisfies the current requirements, a new launch pad appears and he can rocket off to his next adventure. Usually, it's another planet with a new assignment. Each area mixes objectives so often that it's almost impossible to get bored because there's always something new on hand. Sometimes you'll clear a stage and go back to it not because you have to, but because you're not yet finished having fun!
honestgamer's avatar

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