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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Deadly Towers (NES)

Deadly Towers review (NES)

Reviewed on October 18, 2007

It just isnít fun to take novice hero Prince Meyer through corridors littered with non-threatening bouncing slime-like things ó only to unexpectedly get whisked away to a maze loaded with animal-headed humanoids capable of disemboweling him with one hit. Itís really not fun to have to run aimlessly through these places in hopes that youíll get lucky and find the exit before something kills Meyer. And itís REALLY REALLY not fun to actually escape one of these places, only to blunder into another 15 seconds later.
overdrive's avatar
Halo 3 (Xbox 360)

Halo 3 review (X360)

Reviewed on October 18, 2007

But if asked to sum up what Halo 3 is without the narrative poise, itís still an easy answer: itís just like Halo 2.
EmP's avatar
Looney Tunes: Duck Amuck (DS)

Looney Tunes: Duck Amuck review (DS)

Reviewed on October 17, 2007

In Duck Amuck, your goal is not to save the princess, or to make Daffy as wealthy as possible, or to show Bugs Bunny once and for all which mascot is superior. You aren't even sparing the cartoon world an invasion from Marvin the Martian. In fact, though Daffy is clearly the star of the show, you're not helping him do anything great at all. Instead, you're trying to ruffle his feathers. You win the game when he gets so angry that he blows his top. That's it. End of story.
honestgamer's avatar
Requital (PC)

Requital review (PC)

Reviewed on October 15, 2007

Requital makes for an unbalanced game; all the little errors play on the proceedings and negate from the things done right, like the fantastic world and the variety of enemies that ensure you donít just spam the same attack patterns over and over again. But the game feels more like a long path than an adventure, one all too quick to throw you into a battle the give you a small rest bite before hurling you into another. Thereís a fun game to be played with Requital, a title that finds itself more realised than Two Worlds, but simply not on the same tier as Oblivion.
EmP's avatar
Folklore (PlayStation 3)

Folklore review (PS3)

Reviewed on October 12, 2007

You see, unlike in other action RPGs, you don't have a sword that you replace over time. Instead, the Folks that you absorb are your weapons. Each Folk you absorb gives you a new ability, be it a flamethrowing badass' ability to throw a stream of fire, an ice-breathing dragon's skill to charge up blasts of ice, or something as little as the spear attack from a merman that stabs forward with a trident.
espiga's avatar
Might & Magic III: Isles of Terra (PC)

Might & Magic III: Isles of Terra review (PC)

Reviewed on October 11, 2007

And those limitations make themselves known as soon as the game begins. Among the initial tasks set before players is one involving destroying the swarm of rats thatíve taken over Fountain Head, the town where the game starts. Attempting to do this immediately will likely lead to a quick demise, though, as those rats are a bit too fierce for a beginning party. Heck, even exploring the back alleyís of Fountain Headís not advisable as there are a few slime-like critters capable of giving a group of novices a tougher fight that they might anticipate.
overdrive's avatar
Worms: Open Warfare 2 (PSP)

Worms: Open Warfare 2 review (PSP)

Reviewed on October 05, 2007

Basically, Worms plays like Lemmings would if the goal was to kill things with exploding fruit instead of to reach an exit. Each team gets a preset amount of time to maneuver his worm into position to strike at an enemy unit, and then the roles reverse. It's not just the opposing forces that you struggle against, however. The terrain itself is full of obstacles that need to be dealt with, but the actual method of dealing is quite open ended. Trickshots that involve ping-ponging grenades off of multiple surfaces and into the lap of a hostile worm are quite satisfying, but not the only choice.
dragoon_of_infinity's avatar
Robert D. Anderson and the Legacy of Cthulhu (PC)

Robert D. Anderson and the Legacy of Cthulhu review (PC)

Reviewed on September 30, 2007

Usually, one plays games to escape from doing work, or as a reward for a job well done. However between playing Robert D. Anderson and the Legacy of Cthulhu and, say, finding more work to do, picking the more enjoyable use of spare time is a challenge.
dragoon_of_infinity's avatar
Lair (PlayStation 3)

Lair review (PS3)

Reviewed on September 27, 2007

The gamer in you will probably wish that your mount didn't take so long to turn, but consider how unrealistic it would be if you could maneuver through the air like a sports coup with wings. You might argue that realism went out the door the minute mythological monsters entered the equation, but one fact remains: riding on a beast's back should feel... beastly.
honestgamer's avatar
PaRappa the Rapper (PSP)

PaRappa the Rapper review (PSP)

Reviewed on September 27, 2007

Each opponent is quite bizarre. For example, you'll first face a karate master shaped like an onion. He busts rhymes about kicking and punching, and you have to respond in kind. The other key characters are a driving instructor that looks like a moose, a reggae-loving frog at a flea market and an obnoxious chicken that hosts a television cooking show.
honestgamer's avatar
Soul Nomad & The World Eaters (PlayStation 2)

Soul Nomad & The World Eaters review (PS2)

Reviewed on September 25, 2007

Soul Nomad, much like Phantom Brave before it, tries very hard to tell a serious story while also purveying the jokes that it assumes Nippon Ichi fans canít live without. The result is a game that lurches awkwardly from dramatic to goofy moments, and often expects the audience to laugh at characters who are about to do or experience something legitimately horrifying (to the tune of genocide, infanticide, or rape, as the case may be).
Lynxara's avatar
Warriors Orochi (Xbox 360)

Warriors Orochi review (X360)

Reviewed on September 24, 2007

Warriors Orochi is a Japanese boy's craziest fantasy come true. It combines the greatest Chinese heroes from Romance, the strongest Japanese warriors from historical samurai epics, and mashes them all together in a battle against SERPENT WARRIORS FROM SPACE.
zigfried's avatar
Two Worlds (Xbox 360)

Two Worlds review (X360)

Reviewed on September 22, 2007

In the single-player campaign, you play as a mercenary whose main goal is to save his sister. Early in the game, you're approached by a black-clad warrior and told to find the Goat's Cave south of the small village your quest begins in. I eventually hit near the southern edge of the massive world, where an Asian stereotyped culture lived, and managed to completely miss the Goat's Cave.
espiga's avatar
Worms: Open Warfare 2 (DS)

Worms: Open Warfare 2 review (DS)

Reviewed on September 21, 2007

Even though there's an effective tutorial at the onset of the game (which you can skip if you're so inclined), getting a handle on the destructive implements available can prove difficult. Options like the flaming fist that lets you knock your opponents backward with a cry of ďShoryuken!Ē are cool and have predictable results, but more standard fare like the bazooka definitely doesn't.
honestgamer's avatar
Sid Meier's Pirates! - Live the Life (PC)

Sid Meier's Pirates! - Live the Life review (PC)

Reviewed on September 19, 2007

No doubt yer timbers are already shivering in anticipation of wreaking untold havoc across the Spanish Main. Sacking formerly prosperous colonies into fiery ruin alongside your crew of drunken buccaneers, forcing snooty enemy captains to walk the plank after making off with their fancy doo-dads, or showing a buxom doxy just how you got the name ďLong JohnĒ Ė itíd bring a tear to me eye if that murderous winged devil hadnít torn it right out of the socket.
sho's avatar
Stuntman Ignition (PlayStation 2)

Stuntman Ignition review (PS2)

Reviewed on September 18, 2007

I drove a monster truck off a ramp and crashed into a water tower. I hit the nitro and plowed my James Bond-like vehicle through a collapsing cavern of ice. I nailed a cork-screw jump and spun my Night Avenger car *cough* Batmobile *cough* through a rocket that was taking off, gunned a motorcycle through the open hatch of a hovering helicopter. I drove over barricades, under exploding semis and straight through billboards.
True's avatar
American Civil War - The Blue and the Gray (PC)

American Civil War - The Blue and the Gray review (PC)

Reviewed on September 18, 2007

The Blue and the Gray is a turn-based strategy title spanning the length of the Civil War. As the player, you may freely chose to command the armies of either the Union in the north, or the Confederate States in the south, and indeed, one of the more interesting features to any student of history is the ability to play through the entire war and win as the Confederates...Unfortunately, what I found is, well...a little too much simulation and not enough video game. You might enjoy it - provided you're a huge civil war aficionado with immense patience. The thing is, I would normally check these boxes for myself and, as such, canít recommend this one.
WilltheGreat's avatar
R.C. Pro-Am II (NES)

R.C. Pro-Am II review (NES)

Reviewed on September 16, 2007

Now instead of finding a few simple upgrade icons littering the track, you can snag money bags. These allow you to outfit your vehicle as you see fit, whether that be in the form of improved tires that let you take tighter corners or more powerful engines that render your opponents irrelevant. There's more strategy involved, both as you struggle to secure the most cash on each lap (since your opponents can pick them up before you if you get careless) and as you invest in the perfect vehicular modifications.
honestgamer's avatar
Duck Tales (NES)

Duck Tales review (NES)

Reviewed on September 15, 2007

The reason Duck Tales works so well because it remains faithful to the adventurous spirit that made its source material such a resounding success. After selecting a stage, you're dropped into what at first feels like just another level from any cutesy platformer. As you head to the right, though, you'll quickly realize that something is different: you have options!
honestgamer's avatar
UFO: Aftermath (PC)

UFO: Aftermath review (PC)

Reviewed on September 15, 2007

Both games share a lot of similarities: youíre defending the Earth from extraterrestrials that want more than a handful of small change to phone home with, and you do this on a tactical battlefield. Both war efforts depend largely on clever micromanagement and constant research into bigger and better weapons, but where X-Com just drops a war into your lap then slowly turns up the difficulty, Aftermath tried a more cinematic approach that could have worked if it wasnít lost in the background.
EmP's avatar

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